Summary
The game opened with all players developing their boards and setting up their engines. Carlos (Nashi) and Jon M (Zur) both played Ancient Tomb, accelerating their mana production. Jon S (Gitrog) cast Chains of Mephistopheles, a potent disruption tool, along with an Elvish Mystic. Ben (Selvala) played Priest of Titania for ramp. Jon M (Zur) followed by casting Grasp of Fate, exiling key pieces from each opponent. Jon S (Gitrog) attempted to cast Ad Nauseam but was countered by Ben's Pact of Negation. Jon M (Zur) then successfully cast his own Ad Nauseam on his turn, revealing a wealth of options and setting up for a potential win.
Deck Strategies
Selvala, Heart of the Wilds
Selvala's deck aims to ramp quickly using mana dorks and leverage her ability to generate large amounts of mana and draw cards.
Nashi, Moon Sage's Scion
Nashi's deck focuses on controlling the board and manipulating the top of the deck, setting up for powerful plays.
The Gitrog Monster
Gitrog's strategy revolves around land recursion and sacrifice to fuel card draw, and aims to assemble a combo for the win.
Zur the Enchanter
Zur's deck seeks to control the game with disruptive enchantments fetched directly onto the battlefield, eventually setting up for a game-winning combo.
Gameplay Insights
- 1
Jon S's decision to cast Chains of Mephistopheles early in the game was a significant move to disrupt his opponents' card draw strategies.
- 2
The counter war over Ad Nauseam between Jon S and Ben demonstrated the importance of this card in their respective strategies.
- 3
Jon M's successful casting of Ad Nauseam, despite the Chains of Mephistopheles, put him in a strong position to potentially win the game.
Notable Cards
Chains of Mephistopheles
Priest of Titania
Grasp of Fate
Ad Nauseam
Pact of Negation
Ancient Tomb