Deck Strategies
Selenia, Dark Angel
An Orzhov enchantment and life manipulation deck that uses life gain and loss synergies, including Tree of Perdition and Tainted Remedy, to control the board and create lethal life total exchanges.
Tawnos, Urza's Apprentice
An artifact-focused deck that uses artifact synergies, flash creatures, and card draw engines like Unwinding Clock to maintain tempo and assemble combos while disrupting opponents.
Kess, Dissident Mage
A Grixis spellslinger deck that emphasizes recursion of high-impact instant and sorcery spells to control the board, generate value, and disrupt opponents' plans.
Kalemne, Disciple of Iroas
A Boros combat-oriented deck focused on building experience counters through aggressive creatures and finishing the game with large threats like Columnar.
Gameplay Insights
- 1
Josh's use of Tree of Perdition combined with Tainted Remedy created a powerful threat that could eliminate Devin by exchanging life totals and exploiting the life loss replacement effect.
- 2
Devin's flash-in of Shimmer Myr and Palladium Myr during combat was a key tempo play, though missing the Authority of the Consuls trigger led to a misplay that altered the blocking options and board state.
- 3
Lissaveta utilized instant and sorcery recursion effectively by flashing in Torrential Gearhulk to cast River's Rebuke from the graveyard, which bounced all of Garrett's non-land permanents and delayed his aggression.
- 4
Garrett's aggressive deployment of creatures like Columnar and Nobilis of War, combined with experience counters and equipment, applied consistent pressure but was repeatedly disrupted by counterspells and mass bounce effects.
- 5
The interaction of enchantments and artifact synergies across the board led to a dynamic game where players had to carefully sequence their plays and responses to survive and gain advantage.
Notable Cards
Glacial Chasm
Tree of Perdition
Tainted Remedy
Unwinding Clock
River's Rebuke
Authority of the Consuls
Aegis Angel
Propaganda
Shimmer Myr
Summary
The game began with a diverse board state featuring four different commanders and their distinct strategies. Early turns saw players establishing mana bases and deploying key creatures such as Columnar, Nobilis of War, and artifact synergy cards. Josh, piloting Selenia, Dark Angel, focused on life manipulation and control elements, including Glacial Chasm and Tree of Perdition, to stabilize the board and set up a lethal interaction involving Tainted Remedy to threaten opponents' life totals. Devin on Tawnos, Urza's Apprentice, developed an artifact-centric engine, flashing in creatures like Shimmer Myr and utilizing cards like Unwinding Clock to maintain tempo and card draw. Lissaveta's Kess, Dissident Mage deck aimed to leverage instant and sorcery recursion, evidenced by strategic use of spells such as River's Rebuke and Propaganda to disrupt opponents and protect their position. Garrett's Kalemne, Disciple of Iroas deck built around combat prowess, deploying creatures like Columnar and Aegis Angel to generate experience counters and establish aggressive board presence.