Deck & Commander Strategies

Nekusar, the Mindrazer
Punishes opponents by dealing damage whenever they draw cards, aiming to win through incremental burn fueled by forced draws.

Pearl-Ear, Imperial Advisor
Focuses on auras and enchantments that generate card advantage and buff creatures, leveraging affinity to cast multiple enchantments quickly.

Winota, Joiner of Forces
Aggressive creature-based strategy that exploits attacking non-human creatures to cheat human creatures onto the battlefield, creating overwhelming board states.

Coram, the Undertaker
Utilizes graveyard milling and recursion by casting spells from graveyards and gaining power based on the strongest creature in any graveyard.
Gameplay Insights
- 1
Nekusar's use of Rug of Smothering early establishes a taxing environment that punishes opponents for playing spells, synergizing well with his damage-through-drawing mechanic.
- 2
Pearl-Ear’s focus on drawing cards through casting auras creates a steady card advantage, enabling sustained pressure and resilience.
- 3
Winota's ability to cheat humans into play during attacks sets up potential explosive turns that can turn the tide quickly by overwhelming opponents with creatures.
- 4
Coram's graveyard interaction and ability to cast spells from the graveyard add a unique dimension of resource recursion and board presence that can be difficult for opponents to handle.
- 5
The decks include thoughtful mana bases with dual lands and ramp such as Cultivate and Soul Ring, allowing smooth and efficient plays of their respective strategies.
Notable Cards
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Rug of Smothering
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Explorer's Scope
Gameplay Summary
The game starts with four players piloting custom preconstructed decks featuring commanders Nekusar, the Mindrazer; Pearl-Ear, Imperial Advisor; Winota, Joiner of Forces; and Coram, the Undertaker.
Early turns involve ramp and setting up key pieces, with Nekusar focusing on a damage-through-drawing strategy, Pearl-Ear developing an aura/enchantment synergy, Winota preparing for aggressive attacks that cheat humans into play, and Coram leveraging graveyard interaction and milling.
A notable early play is Nekusar deploying Rug of Smothering, which punishes opponents for casting spells, synergizing well with the deck's overarching theme of incremental damage.
































![Commander VS S3E9: Nekusar vs Karona vs Xenagos vs Kiki-Jiki [MTG: Multiplayer] thumbnail](https://i.ytimg.com/vi/meqwIXTAv34/sddefault.jpg)










