Its Ed, Edd n Eddy! - Commander A-Z - EDH Gameplay Ep 156 thumbnail Blurred backdrop thumbnail

Its Ed, Edd n Eddy! - Commander A-Z - EDH Gameplay Ep 156

Decked Out EDH profile icon
Decked Out EDH 166 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Edgar, Master Machinist

    Edgar, Master Machinist

    An artifact graveyard synergy deck that manipulates artifacts in the graveyard to cheat them into play quickly, enabling fast recovery after board wipes and aggressive artifact deployment.

  • Edea, Possessed Sorceress

    Edea, Possessed Sorceress

    Uses temporary control of opponents' creatures combined with sacrificing them to draw cards, creating incremental advantage and disruption while returning creatures to their owners.

  • Eddie Brock // Venom, Lethal Protector

    Eddie Brock // Venom, Lethal Protector

    A Primal Surge combo deck with no instants or sorceries other than Primal Surge, aiming to cascade the entire deck onto the battlefield for a one-turn kill, with a backup grindy sacrifice plan for incremental value.

  • Edric, Spymaster of Trest

    Edric, Spymaster of Trest

    Leverages evasive creatures to deal combat damage and draw cards, maintaining card advantage and tempo while protecting itself by encouraging opponents to attack others.

Gameplay Insights

  • 1

    Edric's player effectively used evasive creatures and combat damage triggers to generate significant card advantage early in the game.

  • 2

    Edea's commander ability to steal creatures temporarily created disruptive combat scenarios and card draw opportunities, forcing opponents to react.

  • 3

    Eddie Brock's deck avoided instants and sorceries to maximize the impact of Primal Surge, focusing on artifact recursion and graveyard synergy as a backup plan.

  • 4

    Edgar's deck prioritized graveyard manipulation to cheat artifacts into play quickly, allowing strong recovery after board wipes and maintaining pressure through artifact tokens.

  • 5

    The use of Druid's Repository to generate mana on attack phases synergized well with Edric's strategy to maintain tempo and resource advantage.

  • 6

    Golden Throne provided a powerful safety net and mana generation through sacrificing creatures, signaling a threat that opponents needed to address promptly.

Notable Cards

  • Primal Surge

    Primal Surge

  • Chasm Skulker

    Chasm Skulker

  • Junji, the Midnight Sky

    Junji, the Midnight Sky

  • Faithless Looting

    Faithless Looting

  • Ravenous Robots

    Ravenous Robots

  • Triton Shorestalker

    Triton Shorestalker

Gameplay Summary

The game featured four commanders each starting with the letter E, creating a dynamic and diverse matchup.

Edric, Spymaster of Trest focused on leveraging evasive creatures to draw cards and maintain card advantage through combat damage triggers.

Edea, Possessed Sorceress specialized in temporarily stealing opponent's creatures, drawing cards through sacrifice triggers, and capitalizing on creature control shifts.

Eddie Brock // Venom, Lethal Protector piloted a unique Primal Surge combo deck aiming for a one-turn kill by casting Primal Surge to put their entire deck onto the battlefield, while also maintaining a grindy sacrifice plan for incremental value.

Edgar, Master Machinist played an artifact synergy deck that manipulated graveyards and cheated artifacts into play, allowing quick recovery after board wipes and aggressive artifact deployment. Notable early plays included aggressive mana acceleration and token generation, with Edric’s player successfully drawing multiple cards through combat damage and setting up a Druid's Repository for mana ramp.

Edea’s player showcased the ability to seize control of key creatures temporarily, generating card advantage and board presence.

Eddie Brock’s deck strategy was highlighted by its lack of instants or sorceries other than Primal Surge, focusing on artifact recursion and graveyard interactions.

Edgar’s deck demonstrated resilience by using graveyard synergies to rebuild after board clears and generate artifact tokens.

A key turning point was Edea’s use of her commander’s ability to steal a creature during combat, causing disruption and forcing opponents to respond.

The game’s tension revolved around managing board states, creature control, and combo potential, with multiple players developing their boards while wary of each other’s win conditions.

Watch on YouTube