Deck Strategies
Kambal, Consul of Allocation
Punishes opponents for casting noncreature spells by draining life and gaining life, aiming to control the game tempo and slowly chip away at opponents' life totals.
Restoration Gearsmith
Utilizes artifact recursion by returning artifacts or creatures from the graveyard to the hand, maintaining continuous value and board presence.
Whirler Virtuoso
Generates energy counters on entry and can spend energy to create flying Thopter artifact tokens, focusing on building an air force to overwhelm opponents.
Empyreal Voyager
An aggressive flying trampler that generates energy counters upon dealing combat damage, supporting energy-focused plays and providing pressure through aerial attacks.
Gameplay Insights
- 1
Players focused on building around Kaladesh’s energy mechanic, prioritizing cards that generate or spend energy counters to maximize value.
- 2
Artifact recursion through Restoration Gearsmith allowed sustained board presence, counteracting removal and attrition.
- 3
Kambal’s life drain ability provided a steady method to pressure opponents who cast many noncreature spells, slowing their development.
- 4
Whirler Virtuoso’s ability to repeatedly create flying Thopter tokens created a token army that could overwhelm opponents if left unchecked.
- 5
Empyreal Voyager’s combination of flying, trample, and energy generation supported an aggressive tempo strategy, pressuring opponents through combat damage.
Notable Cards
Kambal, Consul of Allocation
Restoration Gearsmith
Whirler Virtuoso
Empyreal Voyager
Angel of Invention
Summary
The game began with players opening nine Kaladesh booster packs each, building 60-card decks in a modified sealed Brawl format. Players revealed their commanders early, with choices that highlighted Kaladesh's energy and artifact themes. Kambal, Consul of Allocation was chosen for life drain synergy against opponents' spells, while Restoration Gearsmith focused on artifact recursion. Whirler Virtuoso leveraged energy counters to generate flying Thopter tokens, providing a steady stream of air attackers. Empyreal Voyager, a flying trampler, also gained energy counters from dealing combat damage, supporting an aggressive energy build. The initial stages involved players sorting through artifact-heavy cards and energy generators, planning to maximize synergies around energy management and artifact token creation. The presence of key cards like Inventor's Fair and Angel of Invention suggested strategies centered on artifact ramp and value generation. The game’s key turning points revolved around accumulating and spending energy counters effectively, using artifact recursion to maintain board presence, and controlling the pace with life drain effects. The likely win condition for most decks was either overwhelming opponents with artifact tokens or draining their life via Kambal’s triggers, backed by efficient energy usage and artifact synergies.