Deck Strategies
Tiamat
Seems to be focused on bringing out strong dragons and leveraging their powerful abilities.
Yuriko, the Tiger's Shadow
Aims to deal combat damage with Yuriko and use her triggered ability to reveal high-cost cards, dealing significant damage to opponents.
Kraum, Ludevic's Opus
Likely focuses on maintaining a full hand and leveraging Kraum's ability to draw cards whenever an opponent casts their second spell each turn.
Armix, Filigree Thrasher
Presumably focuses on artifact synergies and using Armix's ability to shrink opponent's creatures.
Eruth, Tormented Prophet
Aims to leverage Eruth's ability to copy instants and sorceries, striving for powerful spell-based combos.
Gameplay Insights
- 1
The early game proliferation of luck counters on Gemstone Caverns provided a significant advantage.
- 2
The counter war over the Defense Grid demonstrated the high-stakes nature of cEDH and the importance of carefully timing responses.
- 3
The reveal of Temporal Trespass with Yuriko's ability was a powerful play, dealing significant damage and advancing the Yuriko player's game state.
- 4
The announcement of 'I would like to lose the game' suggests a high-risk combo attempt that backfired, demonstrating the potential dangers of such strategies in a high-competition format like cEDH.
Notable Cards
Gemstone Caverns
Temporal Trespass
Defense Grid
Force of Will
Dispel
Lion's Eye Diamond
Summary
The game kicked off at a high pace with the players making strategic plays to gain an early advantage. Early on, there was a notable interaction involving a proliferation of luck counters on a Gemstone Caverns. The Yuriko player managed to connect with their commander and revealed a Temporal Trespass from the top of their deck, setting a high tempo and dealing significant damage. Later in the game, there was a tense interaction involving a Defense Grid, with a cascade of counterspells and triggered abilities causing a flurry of activity on the stack. Ultimately, the game ended abruptly with a player announcing 'I would like to lose the game', indicating a likely self-inflicted defeat or combo misfire.