Yuriko vs Eruth vs Tiamat vs Armix / Kraum | cEDH 20 | Magic the Gathering Gameplay thumbnail Blurred backdrop thumbnail
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Yuriko vs Eruth vs Tiamat vs Armix / Kraum | cEDH 20 | Magic the Gathering Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tiamat

    Tiamat

    Seems to be focused on bringing out strong dragons and leveraging their powerful abilities.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Aims to deal combat damage with Yuriko and use her triggered ability to reveal high-cost cards, dealing significant damage to opponents.

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    Likely focuses on maintaining a full hand and leveraging Kraum's ability to draw cards whenever an opponent casts their second spell each turn.

  • Armix, Filigree Thrasher

    Armix, Filigree Thrasher

    Presumably focuses on artifact synergies and using Armix's ability to shrink opponent's creatures.

  • Eruth, Tormented Prophet

    Eruth, Tormented Prophet

    Aims to leverage Eruth's ability to copy instants and sorceries, striving for powerful spell-based combos.

Gameplay Insights

  • 1

    The early game proliferation of luck counters on Gemstone Caverns provided a significant advantage.

  • 2

    The counter war over the Defense Grid demonstrated the high-stakes nature of cEDH and the importance of carefully timing responses.

  • 3

    The reveal of Temporal Trespass with Yuriko's ability was a powerful play, dealing significant damage and advancing the Yuriko player's game state.

  • 4

    The announcement of 'I would like to lose the game' suggests a high-risk combo attempt that backfired, demonstrating the potential dangers of such strategies in a high-competition format like cEDH.

Notable Cards

  • Gemstone Caverns

    Gemstone Caverns

  • Temporal Trespass

    Temporal Trespass

  • Defense Grid

    Defense Grid

  • Force of Will

    Force of Will

  • Dispel

    Dispel

  • Lion's Eye Diamond

    Lion's Eye Diamond

Gameplay Summary

The game kicked off at a high pace with the players making strategic plays to gain an early advantage.

Early on, there was a notable interaction involving a proliferation of luck counters on a Gemstone Caverns.

The Yuriko player managed to connect with their commander and revealed a Temporal Trespass from the top of their deck, setting a high tempo and dealing significant damage.

Later in the game, there was a tense interaction involving a Defense Grid, with a cascade of counterspells and triggered abilities causing a flurry of activity on the stack.

Ultimately, the game ended abruptly with a player announcing 'I would like to lose the game', indicating a likely self-inflicted defeat or combo misfire.

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