Deck & Commander Strategies

Vilis, Broker of Blood
Utilizes sacrificing creatures to drain opponents’ life while gaining life, leveraging creatures that trigger on death to generate incremental advantage and control the board.

Tannuk, Memorial Ensign
Focuses on landfall triggers, token generation, and incremental card advantage through synergistic land plays and creature abilities.

Gisa, the Hellraiser
Zombie tribal and graveyard recursion deck that creates zombie tokens and benefits from sacrificing creatures to maintain pressure and value.

Jan Jansen, Chaos Crafter
Artifact sacrifice and token generation combo deck that creates treasures and construct tokens to gain mana advantage and control the board through repeated artifact interactions.
Gameplay Insights
- 1
Irene's use of Jan Jansen to sacrifice artifacts repeatedly generated treasures and construct tokens, enabling multiple life loss triggers on opponents and board presence expansion.
- 2
Bosco leveraged zombie token generation and graveyard recursion with Gisa to maintain a resilient board state despite removal attempts.
- 3
Dylan’s Vilis deck capitalized on life drain and damage triggers from sacrificing creatures and landfall synergies to maintain pressure and stabilize life totals.
- 4
Targeted removal like Stroke of Midnight and Consuming Corruption were pivotal in disrupting key threats, but recurring token generation and sacrifice mechanics mitigated their impact.
- 5
Players formed a temporary strategic understanding to limit each other's explosive growth, particularly focusing on containing Irene’s growing artifact synergy and token production.
Notable Cards
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Ravenous Robots
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Marionette Apprentice
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Cruel Celebrant
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Stroke of Midnight
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Consuming Corruption
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Yawgmoth, Thran Physician
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Courser of Kruphix
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Scrap Trawler
Gameplay Summary
The game began with a relatively slow development of boards from all four players, each establishing their mana bases and early creatures.
Cam on Tannuk used synergistic landfall and token generation effects to steadily build a presence, while Bosco on Gisa focused on creating zombie tokens and leveraging graveyard recursion.
Irene on Jan Jansen utilized artifact sacrifice and token generation combos, repeatedly creating treasures and construct tokens to control the board and apply pressure.
Dylan on Vilis deployed life-drain and damage-dealing creatures alongside value engines that triggered whenever creatures died, slowly chipping away at opponents' life totals. As the game progressed, key interactions emerged around artifact recursion with Marionette Apprentice and Ravenous Robots, as well as life manipulation and incremental damage from creatures like Cruel Celebrant and Yawgmoth, Thran Physician.
Tactical removal such as Stroke of Midnight and Consuming Corruption was used to disrupt threats, but the board state remained dynamic with recurring tokens and value engines.
The turning points centered on artifact synergies and efficient sacrifice mechanics that allowed Irene to repeatedly drain opponents and maintain board control.
Meanwhile, Dylan capitalized on landfall triggers and damage-dealing abilities to maintain pressure.
The game featured a cautious alliance as players recognized the growing threats, particularly Irene’s artifact combo potential, resulting in strategic pacing and targeted removal attempts.
The battle ultimately revolved around maintaining board presence through tokens and artifact utility, with each player balancing aggression and defense while leveraging their commanders' unique abilities.





























![Commander VS S17E9: Vish Kal VS Vilis VS Skullbriar VS Queen Marchesa [Magic: The Gathering EDH] thumbnail](https://i.ytimg.com/vi/PclCM0FiXKE/sddefault.jpg)













![Jan Jansen vs Elminster vs Faldorn vs Tasha [EDH/Commander, Magic The Gathering Gameplay 2022] thumbnail](https://i.ytimg.com/vi/W_SLTY-vWwI/sddefault.jpg)
![Blue in a Blue World, ft. Sefris, Averna, Grazilaxx, and Jan Jansen [EDH/Commander Gameplay 2023] thumbnail](https://i.ytimg.com/vi/RLy6a-8MJiA/sddefault.jpg)
