New Challengers are approaching!|Typhoid Mary v Eshki v Vial Smasher/Sakashima v Narci | EDH | EP 63 thumbnail Blurred backdrop thumbnail

New Challengers are approaching!|Typhoid Mary v Eshki v Vial Smasher/Sakashima v Narci | EDH | EP 63

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Finding a Fourth 57 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

    Ramp quickly to cast big creatures cheaply, placing +1/+1 counters on Eshki to draw cards and deal damage to all opponents based on her power, combining board presence with incremental damage and card advantage.

  • Vial Smasher the Fierce Sakashima of a Thousand Faces

    Vial Smasher the Fierce / Sakashima of a Thousand Faces

    Deal damage randomly and repeatedly to opponents by copying Vial Smasher’s damage triggers with Sakashima, aiming to create chaotic and unpredictable damage bursts that pressure multiple opponents quickly.

  • Typhoid Mary, Fractured

    Typhoid Mary, Fractured

    Use discard mechanics to fuel Typhoid Mary’s attack trigger to cause opponents to lose life, create treasures, and draw cards, blending burn with resource generation to maintain pressure and card advantage.

  • Narci, Fable Singer

    Narci, Fable Singer

    A flexible enchantment and token-focused deck that adapts between enchantment synergies and token generation, aiming for incremental advantage over time by leveraging creature and enchantment interactions.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Copy other commanders or creatures to maximize value and replicate powerful effects, in this case used to duplicate Vial Smasher’s damage trigger to increase damage output unpredictably.

Gameplay Insights

  • 1

    The discard-first stacking of Typhoid Mary’s attack triggers allowed for controlled resolution of discard and damage effects, maximizing the value of the attack phase.

  • 2

    Exiling a key board wipe like Blasphemous Act early on was a significant setback but highlighted the deck’s reliance on multiple removal options to recover board control.

  • 3

    The synergy between Vial Smasher and Sakashima created a high variance damage output, which could disrupt opponents’ plans unpredictably and force reactive plays.

  • 4

    Eshki’s growth from casting creatures of varying power proved effective in generating card advantage and applying pressure simultaneously, accelerating tempo.

  • 5

    Players were mindful of pacing despite multiple burn-oriented decks at the table, balancing aggression with resource development to avoid early elimination.

Notable Cards

  • Typhoid Mary, Fractured

    Typhoid Mary, Fractured

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Blasphemous Act

    Blasphemous Act

  • Pumpkin Bombs

    Pumpkin Bombs

  • Swiftfoot Boots

    Swiftfoot Boots

  • Omen of the Hunt

    Omen of the Hunt

Gameplay Summary

The game began with all players setting up their respective mana bases and early plays, establishing the groundwork for their strategies.

Eshki, Temur's Roar focused on ramping and casting big creatures to leverage her ability to draw cards and deal damage to opponents based on her power.

Vial Smasher the Fierce paired with Sakashima of a Thousand Faces aimed to randomly fling damage multiple times per turn, creating a chaotic damage output that could quickly shift the game's pace.

Typhoid Mary, Fractured operated as a semi-burn deck centered on discarding cards to trigger life loss, treasure generation, and card draw, aiming to pressure opponents and fuel its engine.

Narci, Fable Singer brought a flexible build with enchantments and token synergies, though somewhat less consistent, leaning on incremental advantage and adaptability. Early turns saw players developing their mana and minor board presence, with key plays like casting Eshki and starting to build counters, as well as Typhoid Mary attacking and triggering her discard and treasure creation.

A notable moment was when the Typhoid Mary player exiled a Blasphemous Act, a powerful board wipe, which was a setback but not crippling due to other removal options in the deck.

The game included milling effects, discard interactions, and incremental damage through combat triggers and artifacts like Pumpkin Bombs.

The overall flow involved a mix of aggressive damage-dealing attempts combined with card advantage engines, setting the stage for potentially explosive turns as players ramped and exchanged damage.

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