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Wednesday Night Live 17 | MTG EDH | Commander Gameplay

Cardboard Command


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ardenn, Intrepid Archaeologist Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh and Ardenn, Intrepid Archaeologist

    Quickly equip Rograkh during combat with Ardenn’s free equip triggers to turn a low-power commander into a lethal attacker, focusing on aggressive combat damage and synergy with equipment.

  • Ghen, Arcanum Weaver

    Ghen, Arcanum Weaver

    Leverage enchantment-based value by swapping enchantments with Ghen's triggered ability to generate card advantage, control the board, and gain incremental benefits through enchantment synergies.

  • Akiri, Fearless Voyager

    Akiri, Fearless Voyager

    Utilize equipment to boost Akiri's offensive capabilities while protecting key creatures with her ability to grant indestructibility, drawing cards and maintaining board presence through targeted attacks.

  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

    Exploit Uro’s landfall and enter-the-battlefield triggers for life gain, card draw, and ramp to maintain a robust board presence and resource advantage, aiming for a value-based win through attrition.

Gameplay Insights

  • 1

    Using Ardenn’s ability to equip Rograkh for free during combat was a pivotal strategy that turned a weak commander into a potent threat capable of dealing significant damage quickly.

  • 2

    Ghen’s enchantment swapping ability created incremental value that maintained pressure on opponents even when direct combat options were limited.

  • 3

    Akiri’s capacity to grant indestructibility to equipped creatures allowed survival through board wipes, enabling sustained offensive and card draw advantages.

  • 4

    Uro’s repeated landfall triggers and life gain provided a steady stream of resources that kept the deck competitive and resilient in a multiplayer environment.

Notable Cards

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

  • Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist

  • Ghen, Arcanum Weaver

    Ghen, Arcanum Weaver

  • Akiri, Fearless Voyager

    Akiri, Fearless Voyager

  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

  • Swiftfoot Boots

    Swiftfoot Boots

Gameplay Summary

The game featured a dynamic five-player Commander match with a diverse set of decks centered around powerful and synergistic commanders.

Early on, Rograkh, Son of Rohgahh paired with Ardenn, Intrepid Archaeologist, set the pace by rapidly equipping Rograkh with free equipment thanks to Ardenn's ability, transforming the initially weak commander into a formidable attacker with first strike, menace, and trample.

Meanwhile, Olivia piloted Ghen, Arcanum Weaver, focusing on enchantment value by swapping enchantments for incremental advantage, leveraging Ghen's ability to generate card advantage and utility.

Akiri, Fearless Voyager, played by Colin, provided a Boros equipment-centric strategy emphasizing protection through granting indestructibility and drawing cards, which added resilience and incremental advantage.

Andrew’s Uro, Titan of Nature's Wrath deck was a value powerhouse, blending landfall triggers with life gain, card draw, and ramp to maintain a steady stream of resources and board presence. As the game progressed, key moments included Ardenn enabling massive equip triggers on Rograkh during combat, swinging the momentum with heavy damage output.

The enchantment swapping and value engine of Ghen consistently pressured opponents by generating incremental advantage and disrupting their board states.

Akiri managed to survive several board wipes by activating her ability to grant indestructibility, turning the tides with well-timed attacks and card draws.

Uro's continuous resource advantage kept it relevant throughout, applying pressure with repeated landfall triggers and life gain to stabilize and strike back.

The interplay between aggressive equipment-based combat strategies and value-oriented enchantment and landfall decks created a tense, back-and-forth board state, with players jockeying for position until a decisive strike or combo closed the game.

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