Deck & Commander Strategies

Nekusar, the Mindrazer
Uses wheel effects and forced discards to generate massive card draw for opponents at the cost of dealing damage to them, aiming to win by draining opponents' life through continuous damage from drawing cards.

Ms. Bumbleflower
Adopts a group hug approach, providing cards and buffs to all players but intends to leverage enhanced creatures and combat damage to secure victory.

Teysa Karlov
Focuses on aristocrats-style gameplay, using death triggers, sacrifice outlets, and pingers to drain opponents' life totals while building board control.

Ezio Auditore da Firenze
Cheats large Assassin creatures into play and capitalizes on assassination and sacrifice synergies to control the board and deal lethal damage.
Gameplay Insights
- 1
Nekusar's early use of Dark Deal disrupted opponents' hands and accelerated the game state by forcing multiple redraws, setting up his damage-from-draws win condition.
- 2
Ms. Bumbleflower’s play of Rights of Flourishing was a double-edged sword, enhancing card draw for everyone but synergizing well with Nekusar’s strategy.
- 3
Teysa’s deployment of sacrifice outlets combined with Blood Artist created a steady life drain engine that pressured opponents over time.
- 4
Ezio’s strategy of cheating out large creatures hinged on careful resource management and timing to maximize assassination triggers.
- 5
Players had to balance aggression with resource conservation due to the high disruption and card draw effects cycling through the table.
Notable Cards
-

Dark Deal
-

Blood Artist
-

Grim Haruspex
Gameplay Summary
The game began with a high-impact opening from Nekusar, who played Dark Deal on turn one, forcing all players to discard their hands and draw new cards minus one.
This set an early tone of disruption and card advantage manipulation.
Ms. Bumbleflower embraced a group hug strategy, focusing on distributing cards and enhancing creatures, aiming to win through combat damage.
Teysa Karlov employed an aristocrats-style deck, leveraging death triggers and pingers to drain opponents' life totals incrementally.
Ezio Auditore da Firenze's deck centered around cheating out large Assassin creatures and activating powerful abilities through sacrifice and assassin synergies. Early in the game, key plays included the introduction of Blood Artist and Mana Gorger Hydra, which began to establish board presence and incremental damage.
Rights of Flourishing was played to accelerate card draw and land drops, synergizing well with Nekusar's strategy but also enhancing everyone’s resources.
The tension rose as players juggled disruption, card draw, and board development.
Teysa's death triggers and sacrifice outlets started to generate value, while Ezio aimed to cheat out big threats.
Meanwhile, Nekusar's wheel effects kept the table on edge, drawing cards but punishing opponents with damage.
The game displayed a dynamic interplay of group hug generosity, aristocrat attrition, and combo potential, with the board state evolving around these synergies and counters.































![Commander VS S14E3: Teysa VS Rakdos VS Zegana VS Nikya [EDH] thumbnail](https://i.ytimg.com/vi/WPW4CHlykqI/sddefault.jpg)









![Commander VS S3E9: Nekusar vs Karona vs Xenagos vs Kiki-Jiki [MTG: Multiplayer] thumbnail](https://i.ytimg.com/vi/meqwIXTAv34/sddefault.jpg)






