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DOMINARIA | Windgrace / Jhoira / Elas il-Kor / Ratadrabik | Worst Possible Commander Show 27 MTG

CovertGoBlue

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Jhoira, Ageless Innovator

    Jhoira, Ageless Innovator

    Cheat powerful artifacts onto the battlefield by accumulating ingenuity counters, enabling combos such as infinite artifact dragon tokens to overwhelm opponents.

  • Elas il-Kor, Sadistic Pilgrim

    Elas il-Kor, Sadistic Pilgrim

    Utilize aristocrat-style life gain and life drain triggers to chip away at opponents’ life totals via repeated creature deaths.

  • Ratadrabik of Urborg

    Ratadrabik of Urborg

    Sacrifice legendary creatures to trigger devastating death effects and create zombie copies, leveraging classic aristocrat synergies to control the board and drain opponents’ life.

  • Soul of Windgrace

    Soul of Windgrace

    Exploit land recursion and landfall triggers to generate a massive Scoot Swarm token army, using land sacrifice and return effects to fuel multiple land drops per turn.

Gameplay Insights

  • 1

    The interaction of sacrificing fetchlands early to trigger aristocrat and landfall synergies gave players quick incremental advantages in life and board state.

  • 2

    Blake’s use of Jhoira to cheat out artifact combos like Cursed Mirror and Astral Dragon showcased a powerful infinite token generation strategy that pressured multiple opponents simultaneously.

  • 3

    Shea’s Ratadrabik deck capitalized on sacrificing legendary creatures with impactful death triggers to drain opponent resources and life while creating zombie copies for board presence.

  • 4

    CGB’s Soul of Windgrace leveraged land recursion and token generation via Scoot Swarm combined with Scapeshift and Splendid Reclamation to maximize land drops and overwhelm opponents with flying tokens.

  • 5

    The game’s tempo was shaped by incremental life loss triggers from aristocrat effects and the threat of explosive artifact and landfall combos, forcing players to balance aggression with resource management.

Notable Cards

  • Jhoira, Ageless Innovator

    Jhoira, Ageless Innovator

  • Cursed Mirror

    Cursed Mirror

  • Astral Dragon

    Astral Dragon

  • Elas il-Kor, Sadistic Pilgrim

    Elas il-Kor, Sadistic Pilgrim

  • Blood Artist

    Blood Artist

  • Ratadrabik of Urborg

    Ratadrabik of Urborg

  • Kokusho, the Evening Star

    Kokusho, the Evening Star

  • Soul of Windgrace

    Soul of Windgrace

  • Scapeshift

    Scapeshift

  • Splendid Reclamation

    Splendid Reclamation

  • Urza's Saga

    Urza's Saga

  • Imposter Mech

    Imposter Mech

  • Gemstone Caverns

    Gemstone Caverns

  • Urza's Mine

    Urza's Mine

  • Verdant Catacombs

    Verdant Catacombs

Summary

The game began with players setting up their strategies around their new Dominaria commanders. Blake, piloting the artifact-focused Jhoira, Ageless Innovator deck, aimed to cheat powerful artifacts onto the battlefield quickly, including combos with Cursed Mirror and Astral Dragon to generate infinite attacking dragons. Ben and Shea both embraced aristocrats themes, with Ben's Elas il-Kor leveraging life gain and life drain loops to ping opponents repeatedly, and Shea's Ratadrabik deck focusing on sacrificing legendary creatures like Genji the Midnight Sky and Kokusho the Evening Star to trigger devastating death effects while creating zombie copies. Meanwhile, CGB played Soul of Windgrace, a lands-matter deck that used land recursion and sacrifice effects to fuel powerful plays like massive Scoot Swarm token generation via Scapeshift and Splendid Reclamation, aiming to overwhelm opponents with landfall triggers and flying tokens. Early turns saw fetchlands sacrificed to trigger aristocrat and landfall synergies, with players ramping aggressively. CGB utilized Soul of Windgrace’s ability to return lands from the graveyard, enabling explosive land plays and efficient mana acceleration. Blake took advantage of artifact synergies and cheat-into-play effects to setup his combos, while Shea prepared to exploit sacrifice outlets to maximize damage and disruption. The game’s pivotal moments revolved around aristocrat triggers dealing incremental damage and card advantage, artifact combos threatening to create infinite tokens, and large landfall-based token armies pressuring the board. The interaction between sacrificing lands and creatures to fuel death triggers and recursion created a dynamic battlefield where incremental life loss and token generation dictated the pace. The game’s win condition primarily centered on aristocrat drain loops and artifact creature swarm attacks overwhelming opponents.

Description

SUPPORT** Use Promo Code WORST for 5% off at CoolStuffInc.com www.coolstuffinc.com Patreon - www.patreon.com/covertgocrew Discord - discord.gg/K8XfFqkKQg

Decklists: CGB: Jhoira, Ageless Innovator Artifact Ramp www.moxfield.com/decks/FbAEqI9o9EKMY6yXlFQ9cg Shea: Ratadrabik Zombies www.moxfield.com/decks/EMOWJM4ibUGNyaSOJ6twFA

If you want a list from Ben or Blake, @ them on Twitter

Twitters: CGB: @covertgoblue Blake: @blakebandro Ben: @GreedLordMTG Shea: @TheWorstShea

Title Music by Sam Plotkin - www.samplotkinmusic.com Additional music by Rattlesnake Logo design by HolyMTG - [email protected] Twitter @HolyMTG

Unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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