Deck & Commander Strategies
Garth One-Eye
A five-color Magecraft deck that generates tokens from instants and sorceries, aiming to overwhelm opponents with numerous creatures and incremental damage through repeated Magecraft triggers.
Mazirek, Kraul Death Priest
A Golgari deck focused on creating insect tokens and proliferating +1/+1 counters, enhanced by treasure generation and land synergies to grow a resilient and threatening board.
Etali, Primal Storm
A mono-red ramp deck that seeks to cast Etali quickly, then exploit its ability to cast free spells from opponentsโ libraries to generate explosive tempo and card advantage.
Mayael the Anima
A ramp-heavy deck that cheats large beasts and dinosaurs onto the battlefield, aiming to overpower opponents with sheer size and efficient topdeck manipulation.
Gameplay Insights
- 1
Etali's early casting turn 3 showcased the power of fast ramp in mono-red and the potential payoff of playing opponentsโ cards for free.
- 2
Mystic Reflection was used cleverly to clone and then remove Etali, temporarily disrupting a key threat and shifting momentum.
- 3
Mazirek's synergy with treasures and land drops allowed for steady token production and counter proliferation, maintaining board presence despite opponent aggression.
- 4
Garth One-Eye's reliance on Magecraft triggers amplified incremental damage and card advantage, forcing opponents to respond to a growing swarm of tokens.
- 5
Mayael's strategy to cheat large creatures into play relied on effective ramp and topdeck manipulation, aiming to close out the game with overwhelming board presence.
Notable Cards
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Mystic Reflection
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Triumph of the Hordes
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Leyline Tyrant
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Gamble
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Spawning Bed
Gameplay Summary
The game begins with aggressive ramp and early plays from all four commanders, each representing distinct strategies.
Etali, Primal Storm takes an early lead by casting itself as soon as possible, leveraging its ability to play cards from opponents' libraries to gain card advantage and pressure.
However, Etali suffers a setback when Mystic Reflection is used to clone and then remove the commander, disrupting the plan temporarily.
Meanwhile, Mazirek, Kraul Death Priest focuses on generating insect tokens and proliferating +1/+1 counters, steadily building a growing board presence supported by treasure generation and land drops.
Garth One-Eye's Magecraft deck aims to flood the board with tokens triggered by instants and sorceries, using card draw and incremental damage to chip away at opponents.
Mayael the Anima ramps hard into large creatures, seeking to overwhelm with brute force and cheat big threats onto the battlefield efficiently. Key turning points include Mazirek leveraging treasure and land synergies to maintain steady growth, and Etali's early disruption causing a shift in tempo.
Garth One-Eye continues to capitalize on Magecraft triggers to create pressure, while Mayael attempts to cheat in heavy hitters late in the game.
The interplay between token production, ramp, and disruptive spells shapes the evolving board state, with each player aiming to outpace the others.
The game unfolds as a dynamic battle of tempo, board presence, and value generation from diverse archetypes, with no immediate winner but clear momentum shifts favoring Mazirekโs incremental advantage and Etaliโs explosive potential tempered by setbacks.