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THE NITPICKING NERDS PLAY cEDH WITH PLAY TO WIN

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

    The Karador deck aimed to leverage its graveyard for value, but was often targeted and struggled to establish a strong board position.

  • Kaalia of the Vast

    Kaalia of the Vast

    The Kaalia deck brought significant aerial pressure, focusing on powerful angels, demons, and dragons. The deck also utilized a toolbox of disruptive creatures to maintain control of the game.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    The Kenrith deck appeared to be a control-focused strategy, seeking to maintain a stable board state while gradually accruing value.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    The Tivit deck aimed to generate advantage through card draw and versatile utility options, but ultimately fell to the aggressive tactics of the other decks.

Gameplay Insights

  • 1

    The successful casting of Flusterstorm was a critical moment in the game, disrupting a key play and shifting the momentum.

  • 2

    The use of Kaalia of the Vast to apply consistent aerial pressure was a decisive factor in the game's outcome.

  • 3

    The presence of Aven Mindcensor significantly limited the opponents' search capabilities, impacting the effectiveness of tutor cards.

Notable Cards

  • Flusterstorm

    Flusterstorm

  • Kaalia of the Vast

    Kaalia of the Vast

  • Aven Mindcensor

    Aven Mindcensor

Gameplay Summary

The game started off with a strong competitive pace with all four commanders: Karador, Kaalia, Kenrith, and Tivit.

The game saw many high-impact plays and exchanges between the players.

Notably, Mia with Kaalia of the Vast brought significant aerial pressure, with attacks in the air proving crucial.

Beezy's Karador deck seemed to struggle and was often the target of attacks.

However, the game reached a critical point when a casting of Flusterstorm managed to disrupt a key play attempt.

The game eventually ended as the players succumbed to the growing threats on the board.

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