Deck Strategies
Vaevictis Asmadi, the Dire
Ramp aggressively with mana rocks and land fetch to cast Vaevictis and generate value through his ability, leveraging extra combat phases and direct damage to overwhelm opponents.
Chromium, the Mutable
Use Chromium's ability to gain card advantage by casting spells, coupled with equipment like Sword of Body and Mind and Mystic Study to draw and control the game.
Palladia-Mors, the Ruiner
Build a powerful dragon tribal board with double strike and trample, using combat tricks and flicker effects like Conjurer's Closet to maximize damage output and value.
Arcades, the Strategist
Focus on playing walls and other high toughness creatures to draw cards and buff them, using Arcades' ability to turn defensive creatures into attacking threats.
Gameplay Insights
- 1
Johnny's use of Conjurer's Closet to flicker Gearhulk repeatedly was crucial for generating massive card draw and damage through enters-the-battlefield triggers.
- 2
Alex consistently leveraged Mystic Study and Rhystic Study to maintain card advantage, pressuring opponents to respond or lose card resources.
- 3
Jack's activation of Thematic Compass and ramp with mana rocks like Gilded Lotus allowed him to cast big spells and generate clues for additional card draw.
- 4
Martin's strategy of using defensive walls and Arcades' ability to turn them into attackers provided a solid defense while gaining incremental card advantage.
- 5
The interplay of flicker effects, equipment movement, and combat phases created dynamic board states requiring careful damage assignments and block choices.
Notable Cards
Sword of Body and Mind
Conjurer's Closet
Dragon's Hoard
Zendikar Resurgent
Tireless Tracker
Stolen Strategy
Summary
The game began with all four commanders ramping and setting up their boards, with Jack on Vaevictis Asmadi focusing on mana acceleration and card draw, Alex on Chromium emphasizing card advantage and equipment synergy, Johnny on Palladia-Mors building a powerful dragon-based board with aggressive creatures and combat tricks, and Martin on Arcades, the Strategist focusing on defensive walls and card draw through combat. Early turns saw key plays like multiple mana rocks, card draw engines, and setting up equipment like Sword of Body and Mind to maintain card advantage. As the game progressed, Johnny's Palladia-Mors deck leveraged multiple combat phases with double strike and trample to deal heavy damage, while Alex's Chromium deck used spells and equipment to control the board and maintain card advantage through Mystic Study and Rhystic Study. Jack took advantage of cards like Thematic Compass and Dragon's Hoard to ramp and generate clues for card draw, and Martin utilized walls and defensive creatures to stabilize and gain incremental advantages. A notable turning point involved Johnny flickering Gearhulk with Conjurer's Closet to repeatedly trigger enters-the-battlefield effects, dealing significant damage and forcing opponents to respond. The game featured complex interactions with stolen strategies, flicker effects, and multiple combat phases that shifted the board state dynamically.