Deck Strategies
Ramos, Dragon Engine
Ramp quickly through artifact mana and spells to cast Ramos and add counters, then use his ability to generate a massive burst of mana for big spells or combo finishes.
Adrix and Nev, Twincasters
Control the board with counterspells like Fierce Guardianship and generate value by doubling token creation and other spell effects, using card draw and disruption to maintain control.
Yarok, the Desecrated
Maximize enter-the-battlefield effects by doubling triggers with Yarok, focusing on creatures like Fathom Mage to draw cards and build board presence, while utilizing land destruction and disruption.
Tatyova, Benthic Druid
Exploit landfall triggers for card draw and life gain, ramping aggressively with cards like Crucible of Worlds and Nissa to populate the board with token creatures and overwhelm opponents.
Gameplay Insights
- 1
Gao's use of Fierce Guardianship to protect against early Torment of Hailfire was crucial in stalling Nils' aggressive start.
- 2
The interaction between Seedborn Muse and Fathom Mage allowed Gao to draw multiple cards and develop board presence efficiently.
- 3
Sparky's decision to use Beast Within on Seedborn Muse slowed down Gao's ramp and card draw engine, although he later questioned this move as his board development stalled.
- 4
Nils utilized Chrome's Memorial to give his creatures multiple keywords, enabling lethal combat with first strike, trample, and deathtouch.
- 5
Sparky's Tatyova deck exploited landfall triggers combined with Crucible of Worlds to play lands from the graveyard, generating card advantage and a large board presence with Avenger of Zendikar tokens.
- 6
The game featured several key counters and bounce spells, notably Gao returning Fierce Guardianship to the top of his library to maintain counterspell availability and Sparky using Capsize to bounce Fathom Mage.
- 7
The duel over board control was highlighted by multiple strategic combat blocks and spell responses, with players carefully managing damage to maintain key creatures and combo pieces.
Notable Cards
Fathom Mage
Seedborn Muse
Torment of Hailfire
Nissa, Who Shakes the World
Avenger of Zendikar
Crucible of Worlds
Hornet Nest
Golgari Signet
Gush
Summary
The game began with all players developing their mana bases and ramping quickly, with notable early plays including Azusa, Lost but Seeking enabling multiple land drops, Kadama's Reach for ramp and fixing, and the deployment of key creatures like Fathom Mage and Seedborn Muse to draw cards and grow board presence. Adrix and Nev Twin Casters led by Gao involved controlling the board with counterspells and generating value through card draw, while Yarok's deck focused on doubling enter-the-battlefield triggers, using cards like Fathom Mage and Hornet Nest to grow threats and draw cards. Sparky on Tatyova, Benthic Druid capitalized heavily on landfall with Crucible of Worlds and Nissa, Who Shakes the World, creating numerous plant tokens and drawing cards to build a wide board. Nils on Ramos, Dragon Engine used ramp and artifact synergies to generate large amounts of mana and cast big spells.