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Planechase Party [Commander VS 304] | Magic: the Gathering Commander Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kess, Dissident Mage

    Kess, Dissident Mage

    This deck aims to leverage Kess's ability to cast instant and sorcery cards from the graveyard, allowing for repeated utilization of powerful spells.

  • Doran, the Siege Tower

    Doran, the Siege Tower

    Doran's deck strategy revolves around exploiting high-toughness creatures. With Doran, the Siege Tower on the field, these creatures can deal significant combat damage.

  • Kyodai, Soul of Kamigawa

    Kyodai, Soul of Kamigawa

    Kyodai's deck is focused on using Spirit and Arcane spells to manipulate the game state and gain advantages.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    This deck aims to take advantage of Yarok's ability to double the effect of enter-the-battlefield triggers, creating powerful synergies and value engines.

Gameplay Insights

  • 1

    The Planechase variant drastically altered the course of the game, with plane effects causing major life swings and impacting players' ability to cast certain spells.

  • 2

    Players had to adapt their strategies based on the current plane, leading to dynamic and shifting gameplay.

  • 3

    The unpredictability of the planar die roll added an additional layer of risk and reward to the game, influencing players' decisions about when and how often to roll.

Notable Cards

  • Temple Garden

    Temple Garden

  • Healer of the Glade

    Healer of the Glade

Gameplay Summary

The game commenced with the Planechase variant of the Commander format, adding an additional layer of unpredictability and chaos to the gameplay.

The players started on the plane of Kaldheim, which had a highly damaging effect, causing considerable life loss to players who failed the planar die roll.

This unusual start had a significant impact on the early game, with players rapidly losing life.

After a series of plane shifts, they landed on Jund, where black, red, or green creature spells gained devour five.

The game saw multiple high-stakes planar die rolls, with players sometimes choosing to remain on a plane to take advantage of its effects, while at other times frantically trying to planeswalk away.

Throughout the game, the plane's effects heavily influenced the strategies and decisions of the players.

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