Chulane vs Godo vs Consultation Zur vs Azami | S1E2 | cEDH Gameplay | Casually Competitive thumbnail Blurred backdrop thumbnail
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Chulane vs Godo vs Consultation Zur vs Azami | S1E2 | cEDH Gameplay | Casually Competitive

Casually Competitive MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Chulane, Teller of Tales

    Chulane, Teller of Tales

    Utilizes creature bounce and replay combos with cards like Cloudstone Curio to draw through the deck and assemble infinite combos for a combo finish.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    Rapidly ramps mana to cast Godo alongside Helm of the Host and equipment like Hammer of Nazahn to generate infinite combat steps and win through combat damage.

  • Zur the Enchanter

    Zur the Enchanter

    Controls the board using enchantments and tutors key combo pieces like Demonic Consultation and Laboratory Maniac to exile the library and win by drawing cards.

  • Azami, Lady of Scrolls

    Azami, Lady of Scrolls

    Deploys a wizard tribal theme to generate massive card draw enabling combos like Isochron Scepter with Dramatic Reversal or Mind Over Matter to draw the entire deck and win.

Gameplay Insights

  • 1

    Casting Stony Silence early disrupted artifact-based strategies, notably impacting Godo's ability to equip Hammer of Nazahn automatically.

  • 2

    Bill's Blood Moon was countered by Zur's Swan Song, maintaining the red player's mana ramp crucial for his combo execution.

  • 3

    Chulane maximized mana generation through Carpet of Flowers and noble hierarchs to cast key creatures and enchantments like Smothering Tithe, aiding resource advantage.

  • 4

    Azami’s early play of Glen Elendra Archmage and use of mana crypt accelerated wizard deployment and set the stage for powerful card draw combos.

  • 5

    Players carefully navigated damage from pain lands and mana sources like City of Brass and Mana Confluence to optimize their mana base while minimizing life loss.

  • 6

    The presence of Torpor Orb from Zur hampered enters-the-battlefield effects, complicating Chulane’s bounce and replay loops.

Notable Cards

  • Helm of the Host

    Helm of the Host

  • Hammer of Nazahn

    Hammer of Nazahn

  • Demonic Consultation

    Demonic Consultation

  • Laboratory Maniac

    Laboratory Maniac

  • Cloudstone Curio

    Cloudstone Curio

  • Blood Moon

    Blood Moon

  • Stony Silence

    Stony Silence

  • Smothering Tithe

    Smothering Tithe

  • Carpet of Flowers

    Carpet of Flowers

  • Mana Crypt

    Mana Crypt

  • Torpor Orb

    Torpor Orb

Gameplay Summary

The game showcased a competitive four-player Commander match featuring Chulane, Teller of Tales; Godo, Bandit Warlord; Zur the Enchanter; and Azami, Lady of Scrolls.

Early turns were marked by ramp and setup plays, with Godo aggressively ramping mana to enable his infinite combat steps combo using Helm of the Host.

Zur focused on controlling the board with enchantments and aimed to assemble a Demonic Consultation win combo by exiling his library.

Chulane sought to leverage cheap creatures and bounce effects to draw through his deck and assemble multiple creature-based combos.

Azami concentrated on deploying wizards to generate continuous card draw, setting up a Laboratory Maniac combo to win by drawing his entire deck.

Key moments included Joseph's Chulane casting Stony Silence to disrupt artifact strategies and Bill’s Godo deploying a Blood Moon that was promptly countered to maintain his ramp.

The interplay of ramp, control, and combo threats led to dynamic board states, with each player maneuvering to advance their win conditions while stymying opponents.

The game highlighted the importance of early disruption and the tension around assembling infinite combos in a fast-paced cEDH environment.

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