Deck & Commander Strategies
Ob Nixilis, Captive Kingpin
Control and attrition through ping damage and card advantage, leveraging mana acceleration and interaction to outvalue opponents and close out the game with incremental poison or damage.

Sisay, Weatherlight Captain
Artifact and legendary creature-based toolbox, aiming to assemble powerful combos and value engines by fetching key pieces with Sisay's ability.
Vivi, Ornitier
Likely focused on combo or value generation through its archetype, capitalizing on synergy with creatures and spells for advantage in cEDH.

Rograkh, Son of Rohgahh
Aggro or combative approach, using Rograkh's abilities and synergy with Thrasios to create pressure and maintain board control.

Thrasios, Triton Hero
Value and card advantage through drawing and mana fixing, supporting combos and controlling the game state with flexible answers.
Gameplay Insights
- 1
Players carefully balanced when to push for advantage and when to hold interaction, especially around multiple Rhystic Study effects that could generate significant card draw.
- 2
Mox Diamond was used early to accelerate mana, enabling faster deployment of threats and interaction.
- 3
The presence of The One Ring generated tension, as it allowed for repeated card draw triggers whenever players cast spells, influencing decisions on whether to let certain spells resolve.
- 4
Interaction was prioritized to prevent opponents from going off, with players debating the value of contesting or conceding certain board states to conserve resources.
- 5
Mana base management was key, with players fetching appropriate dual lands and utility lands to ensure access to colored mana needed for their spells.
Notable Cards
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Smothering Tithe
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Mox Diamond
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Rhystic Study
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The One Ring
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Arcane Signet
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Forbidden Orchard
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Wooded Foothills
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Tundra
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Underground Sea
Gameplay Summary
The game began with players carefully mulliganing and setting up their mana bases, with early turns focused on ramping and establishing control elements.
The Ob Nixilis player prioritized efficient land drops and interaction spells, such as Smothering Tithe and Mox Diamond, to fuel their engine.
Key early plays included fetching powerful dual lands and setting up artifact mana sources like Arcane Signet and Mox Diamond, allowing for flexibility and acceleration. As the midgame unfolded, interactions intensified around critical cards like Rhystic Study and The One Ring, which generated card advantage and pressured opponents.
The group debated over how to handle multiple Rhystic Studies on the board, reflecting the tension between cooperation and competition in cEDH.
Control elements were emphasized, with players holding interaction and counterspells to prevent other players from going off too quickly.
The game featured a steady buildup of resources and threats, with the Ob Nixilis player leveraging card draw and mana ramp to maintain a powerful board presence, setting the stage for potential finishing combos or incremental damage through ping effects.



































