Deck & Commander Strategies

Marneus Calgar
Focus on token creation and card draw synergy to overwhelm opponents with multiple creatures and maintain a steady flow of resources.

Magus Lucea Kane
Build a wide swarm of creatures enhanced by +1/+1 counters and copy spells using the Psychic Stimulus mechanic to outscale and outdamage opponents.

Abaddon the Despoiler
Aggressively reduce opponents' life totals to enable cascade spells, allowing for explosive and chaotic plays that disrupt opponents while applying constant pressure.

Szarekh, the Silent King
Evasive flyer that mills artifact creatures and vehicles into the graveyard on attack, then recurs them to maintain board presence and generate value over time.
Gameplay Insights
- 1
Marneus Calgar's ability to draw cards whenever tokens enter the battlefield helped maintain momentum and card advantage, allowing continuous token generation and pressure.
- 2
Magus Lucea Kane's use of +1/+1 counters and copying spells created a growing, resilient board that scaled well into the mid and late game.
- 3
Abaddon the Despoiler leveraged opponent life loss to trigger cascade, enabling casting multiple spells in a turn for chaotic and powerful plays.
- 4
Szarekh's milling and recursion of artifact creatures and vehicles provided a steady stream of threats and board presence, making it difficult for opponents to maintain control.
- 5
All decks focused on aggressive board development and wide boards, which made combat interactions and token synergies crucial throughout the game.
Notable Cards
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Marneus Calgar
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Magus Lucea Kane
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Abaddon the Despoiler
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Szarekh, the Silent King
Gameplay Summary
The game featured four Warhammer 40K-themed preconstructed decks, each piloted by a different player.
Early on, the game showcased a heavy focus on token production and aggressive creature combat.
Marneus Calgar led an Esper-colored deck that excelled at generating and benefiting from tokens, with abilities to draw cards whenever tokens entered the battlefield, helping maintain a strong card advantage.
Magus Lucea Kane commanded a creature-heavy Tyranid swarm deck that boosted creatures with +1/+1 counters and copied spells, aiming to grow a wide and resilient board.
Abaddon the Despoiler wielded a Chaos deck that thrived on aggressive plays and cascade effects triggered by opponent life loss, applying pressure with powerful creatures and chaos-themed spells.
Szarekh, the Silent King, flew evasive and milled artifact creatures and vehicles to recur threats from the graveyard, focusing on resilience and late-game value.














![Warhammer 40,000 Upgraded [Commander VS 313] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/C5lxkOuAUw0/sddefault.jpg)
![Warhammer 40k Commander decks [Commander VS 309] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/HZ99iaWk-Tk/sddefault.jpg)








![Be'lakor vs Marneus Calgar vs Anrakyr vs Lucea [EDH/Commander, Magic The Gathering Gameplay 2022] thumbnail](https://i.ytimg.com/vi/yB5H9ibZMcM/sddefault.jpg)






