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The ALL Blue Game! | WPCS

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CovertGoBlue 175 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rusco, Clockmaker

    Generate multiple Midnight Clock tokens to incrementally drain opponents' life and repeatedly draw fresh hands by shuffling graveyards into decks, creating a strong attrition and card advantage engine.

  • Zareth San, the Trickster

    Zareth San, the Trickster

    Mill opponents to fill graveyards and then reanimate useful permanents from those graveyards upon dealing combat damage, creating tempo swings and resource denial.

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    Utilize artifact sacrifice combos, particularly Sword of the Meek and Thopter Foundry, to generate infinite Thopter tokens and incremental damage, controlling the board and finishing opponents with artifact-based damage.

  • Hope Estheim

    Hope Estheim

    Combine life gain triggers with mill effects to exponentially increase opponents' graveyard size and pressure their resources, supported by cards that double mill amounts for faster deck depletion.

Gameplay Insights

  • 1

    Rusco’s strategy of stacking hour counters on multiple Midnight Clock tokens created a powerful loop of life drain and card draw that pressured all opponents simultaneously.

  • 2

    Zareth San’s ability to reanimate permanents from opponents’ graveyards after dealing combat damage added a unique layer of graveyard interaction and board presence, capitalizing on the heavy milling happening in the game.

  • 3

    Breya’s infinite combo with Sword of the Meek and Thopter Foundry provided both token generation and incremental damage through artifact sacrifice triggers, creating a potent win condition that threatened to overwhelm opponents.

  • 4

    Hope Estheim’s synergy of life gain and mill, enhanced by doubling effects like Brewac, accelerated the depletion of opponents' libraries, making mill a serious threat alongside other combo and attrition strategies.

  • 5

    The interplay of multiple graveyard-focused strategies, combined with artifact synergies and life gain triggers, created a game state where resource management and timing of key spells were crucial for survival and victory.

Notable Cards

  • Midnight Clock

    Midnight Clock

  • Oracle of the Alpha

    Oracle of the Alpha

  • Sword of the Meek

    Sword of the Meek

  • Thopter Foundry

    Thopter Foundry

  • Rise of the Dark Realms

    Rise of the Dark Realms

  • Profane Memento

    Profane Memento

  • Traumatize

    Traumatize

Gameplay Summary

The game featured four players each piloting a blue-inclusive Commander deck with unique and disruptive strategies.

Early in the game, players established their board states with various artifact and mill synergies.

Rusco, Clockmaker aimed to create numerous Midnight Clock tokens to drain opponents' life and draw new hands repeatedly, leveraging non-creature spells to escalate his advantage.

Zareth San, the Trickster focused on milling opponents while reanimating permanents from their graveyards, turning the graveyard into a resource for board presence.

Breya, Etherium Shaper employed an artifact combo involving Sword of the Meek and Thopter Foundry to generate infinite Thopter tokens and incremental damage through artifact sacrifice triggers.

Hope Estheim combined life gain with mill, increasingly forcing opponents to discard cards while benefiting from synergistic effects like Brewac doubling mill amounts.

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