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Kraum / Ravos v Araumi v Obeka v Bladewing | S2:E5 | Diamond Commander League EDH Gameplay MTG

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Kraum, Ludevic's Opus Ravos, Soultender

    Kraum, Ludevic's Opus & Ravos, Soultender

    Generate tokens from noncreature spells and sacrifice them to create incremental drain damage and card advantage, leveraging aristocrats synergies.

  • Obeka, Brute Chronologist

    Obeka, Brute Chronologist

    Manipulate turn structure to gain extra turns or skip opponent turns, while deploying cheap creatures and spells for tempo and value.

  • Bladewing the Risen

    Bladewing the Risen

    Utilize reanimation and cheat-into-play effects to swarm the board with dragons, triggering Dragon Tempest for haste and damage to close out the game quickly.

  • Araumi of the Dead Tide

    Araumi of the Dead Tide

    Use reanimation and Encore to create multiple copies of creatures with strong ETB effects, controlling the board and filling graveyards for synergistic payoffs.

Gameplay Insights

  • 1

    Carlos prioritized casting noncreature spells to generate tokens and immediately sacrificing them for incremental life drain, leveraging synergy between Pitiless Plunderer and aristocrats payoffs.

  • 2

    Spencer's use of Monastery Mentor combined with Thousand-Year Elixir allowed him to produce multiple prowess tokens and repeatedly untap creatures, maximizing combat and spell triggers.

  • 3

    John’s timely casting of Dragon Tempest and deploying large dragons with haste via Bladewing's reanimation forced opponents to deal with immediate and continuous damage output.

  • 4

    Bryce’s activation of Araumi to exile multiple lands and create three copies of Flushbag Marauder triggered a mass sacrifice, significantly impacting board presence and timing.

  • 5

    Puzzle Box was a pivotal card disrupting normal draw sequences, forcing players to discard and draw multiple cards, which influenced hand management and tempo.

  • 6

    Sundial of the Infinite was used to lock phases or prevent triggered abilities from occurring, adding a layer of control over game flow.

Notable Cards

  • Skullclamp

    Skullclamp

  • Cruel Celebrant

    Cruel Celebrant

  • Blood Artist

    Blood Artist

  • Dragon Tempest

    Dragon Tempest

  • Utvara Hellkite

    Utvara Hellkite

  • Sundial of the Infinite

    Sundial of the Infinite

  • Thousand-Year Elixir

    Thousand-Year Elixir

  • Monastery Mentor

    Monastery Mentor

Summary

The game featured four players piloting distinct decks: a token aristocrats deck with Kraum and Ravos, a turn-manipulation deck with Obeka, a dragon tribal reanimator deck with Bladewing the Risen, and a reanimation-focused Dimir deck with Araumi of the Dead Tide. Early turns saw each player developing their board with ramp and key creatures. Carlos’s token deck aimed to generate value by producing tokens on noncreature spells and sacrificing them for incremental drain effects with cards like Cruel Celebrant and Blood Artist. Spencer’s Obeka deck sought to extend turns and maximize value from cheap creatures and spells. John’s Bladewing deck utilized reanimation and cheat-into-play effects to rapidly deploy dragons and leverage Dragon Tempest for damage and haste triggers, while Bryce’s Araumi deck leveraged Encore to create multiple copies of ETB creatures for incremental advantage. Key turning points included Carlos’s token generation paired with sacrifice outlets to drain opponents, Spencer establishing multiple prowess and tempo creatures via Monastery Mentor and Thousand-Year Elixir, and John successfully casting large flying dragons with haste and damage triggers for board pressure. Bryce’s use of Araumi’s ability to exile multiple lands and generate token copies forced a mass sacrifice, influencing board state significantly. Puzzle Box and Sundial of the Infinite also played roles in manipulating draws and phases. The game’s win condition revolved around incremental value and drain from tokens and creatures, combined with explosive dragon damage and reanimation synergy to overwhelm opponents. The interplay between board wipes, repeated enter-the-battlefield triggers, and tempo manipulation shaped the evolving board state.

Description

What do Gary and Dragons have in common? They both love closing out EDH games.

Monthly Achievements: Old Fashioned - 5 HP - Your commander has the original MTG border Vow of Poverty - 5 HP - Start your turn with no cards in hand Captain America - 10 HP - Own 5+ Prison permanents (ex. Ghostly Prison, Ensnaring Bridge, Pacifism, etc.) Iron Man - 10 HP - Have 5+ equipment attached to one of your commanders

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Timestamps: 0:00 Intro 0:25 Commander Intros & Starting Hands 2:57 Game One 13:32 Wrap-up & Starting Hands 14:19 Game Two 25:11 Wrap-up & Promotions 25:43 (Secrets)

Carlos - Kraum, Ludevic’s Opus & Ravos, Soultender - www.moxfield.com/decks/n599wmRZc0eAPZ_kGILXCA Brice - Araumi of the Dead Tide - www.moxfield.com/decks/5t69lk0nOUSLbUw8s0Whmg Spencer - Obeka, Brute Chronologist - www.moxfield.com/decks/VOG2F4b0mkeTzqAhc54v1w Jon S - Bladewing the Risen - www.moxfield.com/decks/F_WvJ6gmPUy31JIqzpVr6Q

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