Deck & Commander Strategies

Niv-Mizzet, Visionary
A spell-slinging control deck focused on dealing damage through instant and sorcery spells, drawing cards to generate advantage, and chaining burn spells to finish opponents.

Grenzo, Dungeon Warden
A chaotic, unpredictable deck that leverages bottom-of-library manipulation, random draws, and combos involving scrying and recursion to disrupt opponents and generate value.

Kambal, Profiteering Mayor
A taxing control deck that punishes opponents for casting multiple spells per turn by draining life, while using incremental advantage and removal to maintain board control.

Athreos, God of Passage
A combo-control deck aiming to flood the board with Shadowborn Apostles to tutor and cheat into powerful demons, while controlling the board through life manipulation and recursion.
Gameplay Insights
- 1
Athreos player’s use of Meathook Massacre to clear the board was a critical turning point that slowed down the Apostle-based combo strategy.
- 2
Grenzo’s strategy heavily relied on bottom-of-library manipulation and scry effects to mitigate randomness and find key spells.
- 3
The quick countering of Academy Rector by Fear of Impostors showed keen awareness of combo potential and the importance of disruption in this pod.
- 4
Kambal’s life-draining effect pressured opponents to carefully consider how many spells to cast each turn, influencing pacing and decision-making.
- 5
The dynamic between aggressive combo attempts and timely board wipes kept the game in a delicate balance, with players adapting to shifting threats.
Notable Cards
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Shadowborn Apostle
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Grasp of Fate
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Academy Rector
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Fear of Impostors
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Grenzo, Dungeon Warden
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Niv-Mizzet, Visionary
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Kambal, Profiteering Mayor
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Athreos, God of Passage
Gameplay Summary
The game featured a chaotic four-player Commander match with Grenzo, Dungeon Warden, facing off against Niv-Mizzet, Visionary, Kambal, Profiteering Mayor, and Athreos, God of Passage.
Early on, Athreos focused on assembling a critical mass of Shadowborn Apostles, aiming to tutor out large demons and leverage combo-control elements.
Grenzo’s deck embraced randomness with cards that manipulated the bottom of the library and involved scrying to optimize draws, supported by some combo potential and disruption.
Meanwhile, Niv-Mizzet sought to generate incremental advantage through spells that dealt damage and drew cards, while Kambal applied tax effects and punishment on opponents playing multiple spells per turn. A pivotal moment occurred when Athreos player cast a board wipe with Meathook Massacre, wiping out the Apostles and forcing a reassessment of board state.
Despite this setback, Athreos leveraged life gain and recursion to maintain pressure.
Grenzo utilized scry effects and card recursion to keep his engine running, casting spells like Grasp of Fate and making use of bottom-deck manipulation to find impactful plays.
A notable interaction was when Academy Rector was cast but immediately countered by a flash enchantment that allowed the controller to tutor an enchantment, showcasing players’ high alertness to potential combos and disruption.
The game’s tension revolved around managing life totals, controlling the board, and timing of removal against threats, with Grenzo’s unpredictable draws adding a volatile dynamic to the table.












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