Deck Strategies
Mr. House, President and CEO
Uses a combination of treasure tokens and die rolls to trigger damage effects and control the board.
Voja, Jaws of the Conclave
Aims for aggressive attacks while buffing creatures with counters and card draw.
Caesar, Legion's Emperor
Focuses on generating tokens and exiling cards from graveyards for benefits.
The Wise Mothman
Utilizes mill and damage effects to manipulate opponents' life totals and graveyards.
Gameplay Insights
- 1
Extra's use of Elspeth, Sun's Champion to wipe out creatures with power 4 or more was a game-changing moment.
- 2
John's decision to cast Rapid Hybridization on the Merkwood Bats was a smart move to prevent further treasure generation.
- 3
The final play involving the activation of Mr. House, President and CEO, combined with the damage from Reckless Fireweaver, led to a sudden victory for John.
Notable Cards
Elspeth, Sun's Champion
Reckless Fireweaver
Rapid Hybridization
Summary
The game started with each player deploying their commanders and establishing their board presence. Tom, playing The Wise Mothman, used Sir Conrad the Grim and Eye Collector to mill cards and deal damage. Extra, with Caesar, Legion's Emperor, focused on generating tokens and exiling cards from the graveyard, while Sam's Voja, Jaws of the Conclave, aimed to attack aggressively while buffing his creatures. However, the game took a drastic turn when Extra cast Elspeth, Sun's Champion and used her ability to wipe out creatures with power 4 or more, triggering Conrad multiple times. Despite this setback, players managed to bring their commanders back onto the battlefield. The end game was dominated by John, who was playing Mr. House, President and CEO. Utilizing a combination of damage-dealing creatures, treasure tokens, and die rolls, he managed to eliminate Tom, Sam, and Extra, securing victory.