Deck & Commander Strategies
Teval, the Balanced Scale
Utilizes landfall triggers and graveyard recursion to generate board presence through zombie tokens and ramp lands, supported by green tutors to assemble key pieces.
Tinybones, Bauble Burglar
Discards opponents' cards to exile them with stash counters, then casts those exiled cards to gain resource advantage and disrupt opponents' hands.
Maha, Its Feathers Night
Reduces opponents' creatures to base power and toughness of one while applying -1/-1 counters to clear the board and attack with an advantaged board state.
Commodore Guff
Supports a planeswalker-heavy deck that focuses on proliferating loyalty counters, drawing cards, dealing damage through planeswalker count, and protecting planeswalkers with multiple board wipes.
Gameplay Insights
- 1
Teval's landfall and graveyard recursion synergy allowed for steady board development and token generation, making it difficult for opponents to keep pace without targeted removal.
- 2
Tinybones' discard ability not only disrupted opponents' hands but also generated a unique resource pool by casting exiled cards, shifting the balance of power through resource denial and card advantage.
- 3
Maha's strategy to weaken all opposing creatures to a base toughness and power of one synergized strongly with -1/-1 counter effects, resulting in frequent creature deaths and enabling effective aggressive swings.
- 4
Commodore Guff's use of multiple board wipes was a critical defensive measure to protect planeswalkers, whose loyalty counters were incremented each turn to enable significant damage and card draw, emphasizing the value of planeswalker synergy in the game.
- 5
The presence of powerful tutors in several decks enabled faster access to key cards, intensifying the midgame power spikes and forcing opponents to interact quickly or risk losing ground.
- 6
Mass land destruction cards like Obliterate and Josu Vess introduced a strategic timing element, where players had to balance board presence with the threat of a devastating wipe that spares planeswalkers, shaping defensive and offensive priorities.
Notable Cards
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Glacial Chasm
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The One Ring
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Bolas's Citadel
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Vampiric Tutor
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Mana Vault
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Obliterate
Gameplay Summary
The game featured four distinct decks with unique strategies and commanders, leading to dynamic interactions and shifting board states.
Teval, the Balanced Scale focused on a landfall synergy combined with graveyard recursion, generating zombie tokens and ramping lands back from the graveyard.
Tinybones, Bauble Burglar employed a discard-centric strategy, forcing opponents to discard cards which it then exiled with stash counters, allowing Tinybones to cast those cards and gain card advantage.
Maha, Its Feathers Night aimed to reduce all opponents' creatures to base power and toughness of one, leveraging -1/-1 counters and death triggers to clear the board and attack safely.
Commodore Guff piloted a planeswalker-centric deck, using his ability to proliferate loyalty counters on other planeswalkers and employing multiple board wipes to protect them and control the board.