Deck Strategies
Daretti, Scrap Savant
Artifact ramp and value generation, leveraging artifacts like Metalworker and Grim Monolith to produce large amounts of mana quickly, enabling the casting of powerful artifact creatures and spells.
Kaza, Roil Chaser
Cost reduction through commander activations to cast impactful spells cheaply, combined with elemental synergies and board wipes to control the game.
Drana, the Last Bloodchief
Aggressive vampire tribal deck that pressures opponents through combat damage while recurring creatures from the graveyard using Drana's ability and supporting cards like Disciple of Bolas for card draw and resilience.
Jhoira of the Ghitu
Spell-slinging strategy focused on suspending and casting high-impact spells for value, using Swarm Intelligence and other draw engines to maximize card advantage.
Gameplay Insights
- 1
Max’s use of Disciples of Bolas and Daring Fiendbonder created a strong engine for card draw and creature resilience, allowing Drana to remain a persistent threat.
- 2
Nick’s Kaza efficiently utilized commander activations to reduce spell costs, enabling a timely Volcanic Offering that drastically reset the board and disrupted opponents’ key permanents.
- 3
Martin’s Jhoira maximized value by suspending multiple spells simultaneously and leveraging Swarm Intelligence to draw additional cards, setting up powerful plays in later turns.
- 4
The Subcultural Primordial steal and cast triggered a cascade of graveyard spells that significantly altered the board state and forced strategic decisions about which permanents to protect or sacrifice.
- 5
Contagion Engine was a timely play to weaken Max’s creatures and remove Goblin Welder, highlighting the importance of board control in this multiplayer setting.
- 6
Jace, the Mind Sculptor was repeatedly used to control Drana’s power and maintain card advantage, demonstrating the value of planeswalkers for tempo and control.
Notable Cards
Daring Fiendbonder
Volcanic Offering
Metalworker
Jace, the Mind Sculptor
Contagion Engine
Mesmeric Orb
Solemn Simulacrum
Shadowborn Demon
Nighthawk Scavenger
Daxos, Blessed by the Sun
Summary
The game began with each player establishing their board states and ramping mana. Early plays included Daretti setting up artifact acceleration and Jhoira focusing on suspending powerful spells like Malik and Swarm Intelligence. Drana leveraged her aggressive vampire tribal synergies, while Kaza utilized cost reduction to cast impactful spells like Volcanic Offering cheaply. A key turning point occurred when Max, playing Drana, used Disciples of Bolas and Daring Fiendbonder to draw cards and generate board presence, while also giving Drana indestructibility counters. Nick’s Kaza deck efficiently utilized commander activations to ramp into powerful board wipes, disrupting opponents’ key permanents. Martin’s Jhoira deck aimed to chain suspend and cast large spells quickly, evidenced by casting multiple delayed spells and leveraging Swarm Intelligence for additional value. Midgame saw significant board wipes and graveyard interactions, notably Max’s Subcultural Primordial stealing creatures from opponents and triggering multiple spell recasts from the graveyard, which resulted in destruction of critical artifacts and enchantments. Martin’s Jhoira and Max’s Drana employed powerful recursion and control elements, with Drana repeatedly reviving threats and Jhoira exploiting suspended spells. The game featured intense resource management, with players using cards like Contagion Engine to weaken creatures and Mesmeric Orb to mill cards for advantage. Combat phases were pivotal with Drana and Daring Fiendbonder applying pressure, while Jace, the Mind Sculptor was key for card advantage and tempo control. The game was marked by dynamic board states where artifact and creature synergies clashed until a clear winner emerged through attrition and resource denial.