Commander Clash: No Banlist | S10 E15 thumbnail Commander Clash: No Banlist | S10 E15 thumbnail
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Commander Clash: No Banlist | S10 E15

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Nevinyrral, Urborg Tyrant

    Nevinyrral, Urborg Tyrant

    Utilizes powerful artifact and creature synergies to control the board, enhanced by banned cards to accelerate mana and disrupt opponents, aiming to grind out value and win through incremental advantage.

  • Horde of Notions

    Horde of Notions

    Focuses on ramping mana quickly and deploying large creatures or combos enabled by banned ramp cards, aiming to overwhelm opponents with sheer power and board presence.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    Maximizes value by doubling triggered abilities, accelerating mana ramp and spells, and generating overwhelming resource advantage to control the game and press for a win.

  • Gargos, Vicious Watcher

    Gargos, Vicious Watcher

    Leverages aggressive creature strategies with +1/+1 counters and sacrifice outlets, enhanced by banned cards to amplify combat effectiveness and close the game through combat damage.

Gameplay Insights

  • 1

    Yarok’s doubling of triggered abilities created a significant mana advantage that became a turning point in the game.

  • 2

    Hullbreacher’s disruption of opponents’ draw steps was a key factor in limiting card advantage.

  • 3

    Use of banned ramp cards like Rafales allowed rapid acceleration, enabling early deployment of impactful threats.

  • 4

    Players used stifling and reactive spells strategically to counter powerful plays and maintain balance.

  • 5

    The inclusion of proxies enabled smooth gameplay despite the complexity and rarity of banned cards.

Notable Cards

  • Force of Negation

    Force of Negation

  • Hullbreacher

    Hullbreacher

  • Jace, Wielder of Mysteries

    Jace, Wielder of Mysteries

  • Sakura-Tribe Elder

    Sakura-Tribe Elder

  • Yarok, the Desecrated

    Yarok, the Desecrated

Summary

In this no-banlist Commander game, the players began by integrating a variety of previously banned cards into their decks, creating a chaotic and powerful environment. Early turns featured typical ramp spells like Sakura-Tribe Elder and the use of banned cards such as Rafales, the legendary druid, which quickly accelerated mana production. The presence of classic staples like Force of Negation and Hullbreacher added layers of disruption, with Hullbreacher notably complicating opponents' draw steps. Yarok, the Desecrated, made a significant impact by doubling triggered abilities and enabling explosive mana generation, which shifted the tempo heavily in that player's favor. Midgame saw players leveraging their enhanced resources to cast high-impact spells and maintain board presence. The game was punctuated by tactical plays involving stifling key spells, managing treasure tokens, and aggressive use of mana ramp. Despite the chaotic interactions, the gameplay maintained a balance between powerful plays and strategic responses. The eventual game-winning strategy revolved around overwhelming the board and resource advantage generated by Yarok’s doubling effect and efficient use of banned ramp and control elements, culminating in decisive attacks and resource denial that overwhelmed the opposition.

Description

Crim’s audio is scuffed in the intro. It’s fixed once we get into the game. Sorry about that!

There’s a bunch of cards that are officially banned in Commander. But how busted are they, really? The crew upgrades their paper decks with banned cards and finds out!

Looking for our deck lists, our house bans, or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/commander-clash-no-banlist-s10-e15

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