Deck & Commander Strategies
Godo, Bandit Warlord
Ramp quickly using mana rocks like Mana Vault and Metalworker to cast Godo, fetch Helm of the Host, and win by creating infinite combat steps.
Thada Adel, Acquisitor
Steal key artifacts from opponents to gain card advantage and control, then win through combinations involving Isochron Scepter and Revoke Existence (Iso/Rev combo).
Kenrith, the Returned King
Midrange control with flexible combo finishers including Thassa's Oracle and Underworld Breach, using protective creatures and tutors for disruption and combo assembly.
Samwise the Stouthearted
Stax-style disruption to slow opponents, grind the game down, and eventually win with a Walking Ballista infinite damage combo.
Gameplay Insights
- 1
Thada Adel’s artifact theft of The One Ring enabled significant card draw and control, turning the tide by disrupting opponents' plans.
- 2
Bowmasters’ repeated ping ability killed key creatures and amassing Orcs applied pressure while controlling the board.
- 3
Hullbreaker Horror’s bounce triggers effectively disrupted removal spells and protected fragile permanents.
- 4
Samwise’s use of creature sacrifices to gain indestructibility and return threats to hand maintained resilience against board wipes.
- 5
Players coordinated to protect key spells and permanents, highlighting the importance of timing and interaction in a high-powered multiplayer game.
- 6
Red Elemental Blast was used effectively to counter a blue Force of Will, demonstrating targeted counterplay to maintain tempo.
Notable Cards
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Mana Vault
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Metalworker
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Helm of the Host
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The One Ring
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Hullbreaker Horror
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Force of Will
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Solitude
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Esper Sentinel
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Walking Ballista
Gameplay Summary
The game started with Godo executing his plan to cast his commander quickly and assemble combo pieces like Mana Vault, Metalworker, and Basalt Monolith to ramp into infinite combat steps with Helm of the Host.
Thada Adel focused on artifact theft, using her ability to steal key artifacts such as The One Ring and Wishclaw Talisman from opponents, leveraging these to draw cards and control the board.
Kenrith played a midrange/control role, utilizing cards like Eladamri's Call and protective creatures to disrupt opponents and assemble combos involving Thassa's Oracle and Underworld Breach.
Samwise employed a Stax strategy, slowing down opponents with disruption and locking the board to set up a Walking Ballista infinite combo for the win. Early combat and interaction revolved around artifact control and protection, with Thada Adel stealing powerful artifacts and using them to draw cards and pressure opponents.
Key moments included Bowmasters' repeated pings removing threatening creatures and the use of Hullbreaker Horror to bounce and protect valuable permanents.
John’s Samwise deck used timely sacrifices and creature returns to maintain board presence and apply pressure while disrupting opponents’ spells.
The game featured multiple counterspells, bounce effects, and artifact recursion, culminating in a high-tension board state where artifact theft, combo assembly, and Stax locks were pivotal.
The interplay of artifact control and combo attempts ultimately shaped the game’s flow and win conditions.