Deck & Commander Strategies

Elesh Norn, Mother of Machines
Leverages doubling triggered abilities to generate overwhelming value from permanents entering the battlefield, while shutting down opponents' triggered abilities, aiming to dominate the board through value and disruption.

The Wandering Minstrel
Focuses on five-color mana fixing with all lands entering untapped to enable quick and consistent multicolor plays, supporting a flexible and synergistic strategy likely centered around elemental tribal or spells.

Tidus, Yuna's Guardian
Utilizes counter manipulation and proliferation to grow creatures and draw cards, building a resilient board state that gains incremental advantage through combat damage and counter synergies.

Urza, Chief Artificer
Centers on artifact synergies, creating numerous artifact creature tokens that grow with the number of artifacts controlled, while reducing artifact spell costs to deploy threats efficiently and overwhelm opponents.
Gameplay Insights
- 1
Urza's artifact synergy enabled the creation of large, menacing construct tokens with menace, pressuring opponents early.
- 2
Tidus leveraged his ability to move counters and proliferate during combat to draw cards and enhance his creatures, steadily increasing board presence.
- 3
The Wandering Minstrel's five-color mana fixing and untapped lands allowed explosive ramp and flexible plays, exemplified by playing Lotus Cobra and multiple lands in one turn.
- 4
Elesh Norn's deployment was a pivotal moment, doubling triggered abilities for the controller and preventing opponents from benefiting from their own triggered effects, shifting the game's momentum.
- 5
Branching Evolution doubled plus one counters placed on creatures, synergizing with counter proliferators like Tidus to quickly grow threats.
- 6
Targeted removal such as Swords to Plowshares was used strategically to remove Elesh Norn early, though its impact was mitigated by the life gain and board state.
- 7
Mana reduction effects from artifact synergies like Foundry Inspector and cost reduction spells allowed players to deploy threats efficiently and maintain board pressure.
Notable Cards
-

Elesh Norn, Mother of Machines
-

Urza, Chief Artificer
-

The Wandering Minstrel
-

Lotus Cobra
-

Foundry Inspector
-

Swords to Plowshares
-

Arwen, Mortal Queen
-

Branching Evolution
-

Simic Growth Chamber
-

Solemn Simulacrum
Gameplay Summary
The game began with players developing their mana bases and establishing early board presence through ramp and utility creatures.
Urza, Chief Artificer, quickly created artifact synergies by generating construct tokens and reducing artifact spell costs, while Tidus, Yuna's Guardian, focused on moving counters between creatures and proliferating to draw cards and grow his board.
The Wandering Minstrel ensured smooth mana access by enabling all lands to enter untapped, allowing for explosive plays and ramp.
Elesh Norn, Mother of Machines, was deployed later, creating a significant threat by doubling triggered abilities of permanents the controller controlled and suppressing opponents' triggers, setting the stage for powerful interactions.






















![Favorite Precon Upgrade of 2022 [Commander VS 324] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/bNtpdfoanxo/sddefault.jpg)
![Brothers' War vs Dominaria United [Commander VS 315] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/_-hCwDSKn3I/sddefault.jpg)





















