Mommy? Sorry. Mommy? (of Machines!?) | Elesh Norn vs Wandering Minstrel vs Urza vs Tidus thumbnail Blurred backdrop thumbnail

Mommy? Sorry. Mommy? (of Machines!?) | Elesh Norn vs Wandering Minstrel vs Urza vs Tidus

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Guild Pack 88 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Elesh Norn, Mother of Machines

    Elesh Norn, Mother of Machines

    Leverages doubling triggered abilities to generate overwhelming value from permanents entering the battlefield, while shutting down opponents' triggered abilities, aiming to dominate the board through value and disruption.

  • The Wandering Minstrel

    The Wandering Minstrel

    Focuses on five-color mana fixing with all lands entering untapped to enable quick and consistent multicolor plays, supporting a flexible and synergistic strategy likely centered around elemental tribal or spells.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Utilizes counter manipulation and proliferation to grow creatures and draw cards, building a resilient board state that gains incremental advantage through combat damage and counter synergies.

  • Urza, Chief Artificer

    Urza, Chief Artificer

    Centers on artifact synergies, creating numerous artifact creature tokens that grow with the number of artifacts controlled, while reducing artifact spell costs to deploy threats efficiently and overwhelm opponents.

Gameplay Insights

  • 1

    Urza's artifact synergy enabled the creation of large, menacing construct tokens with menace, pressuring opponents early.

  • 2

    Tidus leveraged his ability to move counters and proliferate during combat to draw cards and enhance his creatures, steadily increasing board presence.

  • 3

    The Wandering Minstrel's five-color mana fixing and untapped lands allowed explosive ramp and flexible plays, exemplified by playing Lotus Cobra and multiple lands in one turn.

  • 4

    Elesh Norn's deployment was a pivotal moment, doubling triggered abilities for the controller and preventing opponents from benefiting from their own triggered effects, shifting the game's momentum.

  • 5

    Branching Evolution doubled plus one counters placed on creatures, synergizing with counter proliferators like Tidus to quickly grow threats.

  • 6

    Targeted removal such as Swords to Plowshares was used strategically to remove Elesh Norn early, though its impact was mitigated by the life gain and board state.

  • 7

    Mana reduction effects from artifact synergies like Foundry Inspector and cost reduction spells allowed players to deploy threats efficiently and maintain board pressure.

Notable Cards

  • Elesh Norn, Mother of Machines

    Elesh Norn, Mother of Machines

  • Urza, Chief Artificer

    Urza, Chief Artificer

  • The Wandering Minstrel

    The Wandering Minstrel

  • Lotus Cobra

    Lotus Cobra

  • Foundry Inspector

    Foundry Inspector

  • Swords to Plowshares

    Swords to Plowshares

  • Arwen, Mortal Queen

    Arwen, Mortal Queen

  • Branching Evolution

    Branching Evolution

  • Simic Growth Chamber

    Simic Growth Chamber

  • Solemn Simulacrum

    Solemn Simulacrum

Gameplay Summary

The game began with players developing their mana bases and establishing early board presence through ramp and utility creatures.

Urza, Chief Artificer, quickly created artifact synergies by generating construct tokens and reducing artifact spell costs, while Tidus, Yuna's Guardian, focused on moving counters between creatures and proliferating to draw cards and grow his board.

The Wandering Minstrel ensured smooth mana access by enabling all lands to enter untapped, allowing for explosive plays and ramp.

Elesh Norn, Mother of Machines, was deployed later, creating a significant threat by doubling triggered abilities of permanents the controller controlled and suppressing opponents' triggers, setting the stage for powerful interactions.

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