Deck & Commander Strategies

Aerith, Last Ancient
A lifegain-focused reanimation deck that aims to gain seven life to return creatures from the graveyard to the battlefield, leveraging synergy with Final Fantasy 7-themed cards.

Jodah, the Unifier
A five-color legendary synergy deck that boosts stats for each legendary creature on the battlefield while using its ability to search for additional legendaries to maintain pressure.

Zur the Enchanter
A flying commander that tutors and deploys low-cost enchantments from the library onto the battlefield during attacks, enabling various enchantment-based combos and control elements.

Megatron, Tyrant // Megatron, Destructive Force
A control deck that restricts opponents' ability to cast spells during combat, destroys or 'eats' artifacts to generate advantage, and flips between a powerful creature and tank form to maintain board dominance.
Gameplay Insights
- 1
Equipping multiple powerful artifacts onto Armory Automaton using its auto-equip ability created a large, indestructible attacker that significantly shifted board control.
- 2
Early mana acceleration with cards like Soul Ring enabled faster deployment of key threats and enchantments, accelerating players' game plans.
- 3
Restricting opponents' spellcasting during combat phases with Megatron's ability forced players to carefully time their spells and attacks.
- 4
Utilizing commander abilities that tutor or reanimate cards allowed players to maintain board presence and apply consistent pressure throughout the game.
Notable Cards
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Aerith, Last Ancient
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Armory Automaton
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Darksteel Plate
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Talisman of Dominance
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Command Tower
Gameplay Summary
The game began with each player introducing their unique Universes Beyond commanders, setting the stage for a diverse and thematic multiplayer Commander match.
Early turns saw players developing their mana bases and deploying key early cards such as Post the Enchanter fetching low-cost enchantments and Aerith, Last Ancient using lifegain to set up reanimation strategies.
Megatron focused on controlling the board by restricting opponents' spellcasting during combat and transforming between his modes, while Spongebob's deck aimed to leverage legendary synergy and aggressive board presence. A pivotal moment unfolded when equipment synergy was established: an Armory Automaton entered the battlefield, allowing the player to auto-equip powerful artifacts like Bluster Sword and Darksteel Plate, creating a large indestructible threat.
This pressure forced opponents to consider blockers and defensive plays.
Throughout the match, players balanced aggressive attacks, strategic enchantment plays, and life gain to fuel reanimation effects.
The game emphasized thematic deckbuilding fused with strong combat interactions and board control, with players adapting to evolving board states and leveraging their commanders' unique abilities to push toward victory.



















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