🐉 Dragons Vs Mountains ⛰️ | Ur-Dragon, Halana & Alena, Trelasarra & Teysa | Elder Dragon Hijinks #13 thumbnail Blurred backdrop thumbnail
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🐉 Dragons Vs Mountains ⛰️ | Ur-Dragon, Halana & Alena, Trelasarra & Teysa | Elder Dragon Hijinks #13

Elder Dragon Hijinks


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • The Ur-Dragon

    The Ur-Dragon

    This deck aims to quickly deploy dragons and attack opponents with them.

  • Halana and Alena, Partners

    Halana and Alena, Partners

    The deck is centered around Gruul Smash strategy, focusing on aggressive plays.

  • Teysa Karlov

    Teysa Karlov

    This deck exploits death triggers for value, potentially creating a board of snakes and angels.

  • Trelasarra, Moon Dancer

    Trelasarra, Moon Dancer

    Focused on life gain and creating large creatures to attack opponents.

Gameplay Insights

  • 1

    The play of Mother of Runes had a significant impact, offering protection and control over the board state.

  • 2

    The use of Ferexian Tower for a strategic sacrifice play.

  • 3

    Treasure Map was a key source of card advantage and ramp in the game.

  • 4

    Cleric Class and Authority of the Consuls played key roles in the life gain strategy.

Notable Cards

  • Mother of Runes

    Mother of Runes

  • Treasure Map // Treasure Cove

    Treasure Map // Treasure Cove

  • Authority of the Consuls

    Authority of the Consuls

  • Nature's Lore

    Nature's Lore

  • Cleric Class

    Cleric Class

Gameplay Summary

The game started with each player deploying their commanders and setting up their unique strategies.

Brian Kibler's Ur-Dragon deck was all about getting dragons out as quickly as possible and smashing opponents with them.

Amy, the Amazonian, was playing Halana and Alena focused on Gruul smash strategy.

Teysa Karlov was piloted with a strategy of gaining value from death triggers, potentially creating a board of snakes and angels.

Trelasarra, Moon Dancer was built around life gain shenanigans and aimed to create large creatures to attack opponents.

A key turning point in the game was when Mother of Runes was played, which usually tends to shift the game's tempo due to its ability to give protection from a color of choice.

The game was tightly contested with each deck showcasing its unique strategies and synergies, leading to various interactions and exchanges on the board.

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