Deck Strategies
Saheeli, Radiant Creator
Generate energy counters and create artifact copies that become creatures to dominate the board with artifact and artificer synergies.
Aatchik, Emerald Radian
Build a swarm of insect tokens using insect tribal synergies and overwhelm opponents with a growing insect army.
Captain Howler, Sea Scourge
Discard cards to pump the commander and utilize madness cards for card draw and tempo advantage while pressuring opponents through aggressive attacks.
Temmet, Naktamun's Will
Leverage zombie tribal synergies and anthem effects to boost zombie tokens, grant menace, and apply strong combat pressure.
Gameplay Insights
- 1
Captain Howler’s discard triggers multiple card draws through madness, enabling explosive turns that rapidly increase board presence and commander power.
- 2
Reckless Fireweaver’s damage triggers synergized with artifact plays to chip away at opponents while developing the board.
- 3
Saheeli’s ability to copy permanents and create 5/5 artifact creatures provided a flexible and powerful threat generation mechanism.
- 4
Temmet’s anthem and menace grants allowed zombies to become formidable attackers, forcing opponents into difficult blocking decisions.
- 5
Players effectively used energy counters, token generation, and discard mechanics to maintain tempo and control the board state throughout the game.
Notable Cards
Reckless Fireweaver
Cunning Survivor
Ghost of Ramirez DePietro
Lord of the Accursed
Cathartic Pyre
Summary
The game featured four distinct decks centered around new Aetherdrift commanders and homebrew builds. Saheeli, Radiant Creator, focused on generating energy and copying artifacts to create powerful board presences. Aatchik, Emerald Radian, leveraged an insect tribal theme with synergy around creature tokens. Captain Howler, Sea Scourge, used a discard-centric strategy that pumped the commander and took advantage of madness cards to maintain card advantage and pressure opponents. Temmet, Naktamun's Will, utilized zombie tribal synergies with anthem effects and menace to apply consistent combat pressure. Early turns saw strong mana acceleration and energy generation, with players quickly establishing their board states. Captain Howler’s discard and madness interactions created a high-impact tempo swing by drawing multiple cards and growing the commander’s power. Saheeli capitalized on artifact synergies, producing tokens and energy to maintain control and board development. Temmet’s zombies and anthem effects boosted the team’s offensive capabilities, while Aatchik worked to build an insect swarm. Key turning points included Captain Howler’s aggressive discard spells generating card advantage and tokens, as well as Saheeli’s ability to copy key permanents to overwhelm opponents. The game revolved around incremental board development, resource denial, and leveraging tribal synergies with energy and token production to push toward victory.