Deck & Commander Strategies
Jodah, the Unifier
Build a large board presence using value creatures and spells, then finish the game with an overrun effect to swing for lethal damage.
Lurrus of the Dream-Den
Utilize Hermit Druid and graveyard recursion to assemble combos, leveraging companion synergy and low-cost permanents for consistent value.
Shanna, Purifying Blade
Gain life and generate board presence through efficient creatures and equipment, aiming to stabilize and outlast opponents with incremental advantage.
Jenson Carthalion, Druid Exile
Exploit fast mana and card draw to quickly assemble combos, utilizing mana acceleration and disruption to control the game tempo.
Meria, Scholar of Antiquity
Focus on artifact ramp and card advantage by tapping and untapping artifacts, enabling powerful combo plays and resource accumulation.
Gameplay Insights
- 1
Casting Time Twister as a disruption tool to reset opponents' boards and hands while maintaining own advantage.
- 2
Force of Negation used to protect critical combo pieces from counterspells and disruption.
- 3
Choosing to cast Noble Hierarch over Bird's Paradise to maximize damage output via exalted triggers.
- 4
Deploying Kataki, War's Wage to pressure artifact-heavy strategies and force sacrifices, disrupting artifact combos.
- 5
Strategically cracking tokens to fuel card draw and maintain board state advantage.
- 6
Using Goblin Recruiter to fetch key combo pieces like Conspicuous Snoop, enabling combo execution.
- 7
Balancing ramp and interaction to maintain tempo and prevent opponents from establishing control.
Notable Cards
-
Force of Negation
-
Noble Hierarch
-
Goblin Recruiter
-
Kataki, War's Wage
-
Mana Vault
-
Mox Diamond
-
Hermit Druid
-
Notion Thief
Gameplay Summary
The game began with players setting up their mana bases and early board presence, focusing on ramp and key artifact synergies.
Jenson aimed to leverage fast mana and card draw to accelerate into powerful plays, while Shanna looked to stabilize and control the board with life gain and efficient creatures.
Meria focused on artifact acceleration and card advantage through tapping and untapping artifacts to fuel her combos.
Jodah pursued a value and overrun strategy, building a board to overwhelm opponents.
Lurrus provided a backup plan with Hermit Druid synergy, utilizing graveyard recursion and combo potential. A pivotal moment occurred when Meria cast Time Twister to disrupt opposing combos, but Jenson responded with a Force of Negation, maintaining his combo potential.
Shanna successfully resolved her commander, increasing her board control and life gain.
Jodah's strategy revolved around assembling a large board state and using overrun effects for a lethal swing, while Meria and Lurrus jockeyed for the ideal artifact and graveyard synergy to find their win conditions.
The game showcased a mix of fast combo attempts, disruption, and value plays, with players carefully navigating through counterspells, board wipes, and artifact interactions to establish control and secure victory.