EDH Gameplay | Dragon Storm Achieved | Miirym V Shiko Paragon V Shiko & Narset V Ziatora | EP 38 thumbnail Blurred backdrop thumbnail
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EDH Gameplay | Dragon Storm Achieved | Miirym V Shiko Paragon V Shiko & Narset V Ziatora | EP 38

The Rogue's Passage


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Focuses on doubling dragons by creating token copies whenever a dragon enters the battlefield, ramping aggressively to cast multiple dragons quickly and overwhelm opponents with sheer dragon numbers.

  • Ziatora, the Incinerator

    Ziatora, the Incinerator

    Generates treasure tokens by sacrificing creatures, enabling rapid mana ramp and artifact synergies to cast multiple spells and dragons in a turn, supporting aggressive growth and resource advantage.

  • Shiko and Narset, Unified

    Shiko and Narset, Unified

    Utilizes spell copying and card draw on casting multiple spells per turn to maintain hand advantage and control the board with flying vigilance attackers, leveraging tempo to outvalue opponents.

  • Shiko, Paragon of the Way

    Shiko, Paragon of the Way

    Leverages low-cost spells (CMC 3 or less) and value recursion to maintain board presence and generate incremental advantage through repeated casting and interactions with dragons.

Gameplay Insights

  • 1

    Using Helm of Awakening early significantly reduced spell costs, allowing players to cast multiple impactful spells quickly and accelerate their game plans.

  • 2

    Encroaching Dragonstorm's recursion ability was critical in enabling repeated dragon deployments, triggering multiple enter-the-battlefield effects and storm triggers.

  • 3

    Dragon Tempest synergized well with the high volume of flying dragons, dealing incremental damage and enhancing board control.

  • 4

    Players balanced aggressive ramp with card draw and spell copying to maintain pressure and sustainability throughout the game.

  • 5

    Sacrificing creatures for treasures with Ziatora created explosive mana turns that fueled multiple spell casts and dragon summons.

Notable Cards

  • Encroaching Dragonstorm

    Encroaching Dragonstorm

  • Dragon Tempest

    Dragon Tempest

  • Helm of Awakening

    Helm of Awakening

  • Paradise Druid

    Paradise Druid

  • Storm-Kiln Artist

    Storm-Kiln Artist

Gameplay Summary

The game began with players setting up their mana bases and early ramp, establishing thematic dragon synergy.

Mirum, Sentinel Wyrm's ability to create token copies of dragons entering the battlefield quickly escalated board presence.

Players took advantage of cost reduction effects like Helm of Awakening and Haughty Jin to cast spells efficiently and generate value.

Ziatora, the Incinerator contributed treasure tokens and artifact synergies, enabling aggressive ramp and resource generation.

Shiko and Narset, Unified added card draw and spell copying capabilities, enhancing tempo and versatility. A pivotal moment occurred when Dragon Storm enchantments entered the battlefield, enabling continuous recursion of dragons and further fueling storm-like board development.

The players leveraged these enchantments alongside Dragon Tempest to maximize the impact of flying dragons entering the battlefield, triggering damage and life gain effects.

The game focused on assembling a storm of dragons, using recursion and token generation to overwhelm opponents.

Key spells and enchantments like Encroaching Dragonstorm and Dragon Tempest allowed repeated casting and bouncing of dragons to trigger multiple effects, culminating in a powerful dragon-based board state and eventual victory conditions centered on overwhelming opponents with dragon damage and value.

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