Deck Strategies
Krenko, Mob Boss
An aggressive token swarm strategy that generates numerous Goblin creatures quickly, leveraging cards that allow multiple taps of Krenko and direct damage to opponents to overwhelm and burn opponents down.
Rishkar, Peema Renegade
A midrange ramp and evolve deck that focuses on growing creatures with +1/+1 counters and generating value from mana acceleration and token synergies to outvalue opponents over time.
Eight-and-a-Half-Tails
A Voltron strategy centered around equipping and enchanting the commander with protection and lifelink effects, using equipment and auras to steadily chip away at opponents and gain life, eventually winning through commander damage.
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
A midrange token and tribal strategy that generates wolf tokens and uses pump effects to increase board presence and pressure opponents with wide boards and combat tricks.
Gameplay Insights
- 1
The Krenko player’s use of Treasonous Ogre to pay a large life cost for a burst of mana enabled a critical board presence and damage output, showcasing a high-risk high-reward play.
- 2
The timely Wrath of God by the Eight-and-a-Half-Tails player wiped Krenko’s large board, significantly shifting the game’s momentum and preventing an early Krenko win.
- 3
Eight-and-a-Half-Tails’ protection abilities and equipment synergy allowed the commander to avoid blockers and deliver lethal commander damage effectively.
- 4
The Rishkar player’s consistent ramp and token growth kept him relevant but was unable to outpace the aggressive Goblin swarm or the Voltron commander strategy.
- 5
Life gain interactions with Retreat to Kazandu and True Conviction provided important sustainability for the Voltron player, enabling longer survivability against aggressive opponents.
Notable Cards
Krenko, Mob Boss
Thousand-Year Elixir
Treasonous Ogre
Wrath of God
Eight-and-a-Half-Tails
True Conviction
Solemn Simulacrum
Retreat to Kazandu
Summary
The game featured a four-player Commander match with Krenko, Mob Boss; Rishkar, Peema Renegade; Eight-and-a-Half-Tails; and Ulrich of the Krallenhorde. Early turns saw players developing their boards with ramp, token generators, and utility creatures. The Krenko player established a strong early presence with Goblin tokens, boosted by cards like Thousand-Year Elixir and Peros, God of the Forge, which dealt damage to all opponents and activated Krenko multiple times. Despite this aggressive start, a well-timed Wrath of God from the Eight-and-a-Half-Tails player wiped the board, resetting the game state and allowing for a shift in momentum. Post-wrath, the game slowed down with players rebuilding their boards. The Rishkar player leveraged mana ramp and token synergies while the Eight-and-a-Half-Tails player focused on Voltron strategies, equipping their commander with powerful auras and equipment. The Krenko player cast Treasonous Ogre, paying a significant life cost to generate massive mana and recast Krenko, generating a large Goblin army and dealing lethal damage that eliminated one opponent. Eventually, the Eight-and-a-Half-Tails player won the game by leveraging protection granted by their commander’s abilities and swinging in for the final blow. The match highlighted interactive board states, resource management, and timely use of mass removal and combat tricks.