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Game Knights Live w/ Jacob Bertrand | MagicCon Atlanta 2025 | MTG Magic Gathering Commander Gameplay

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Doctor Octopus, Master Planner

    Doctor Octopus, Master Planner

    Control-oriented deck focusing on counterspells, removal, and card draw to control the board and out-resource opponents, aiming to win through incremental advantage.

  • Miles Morales // Ultimate Spider-Man

    Miles Morales // Ultimate Spider-Man

    Aggro-combo strategy leveraging +1/+1 counters and double strike to deliver powerful alpha strikes and overwhelm opponents quickly.

  • Eddie Brock // Venom, Lethal Protector

    Eddie Brock // Venom, Lethal Protector

    Graveyard recursion and self-sustaining engines to continuously bring back creatures and generate value, enabling a resilient midrange to late-game threat presence.

  • J. Jonah Jameson

    J. Jonah Jameson

    Ramp and token generation to build a wide board presence, backed by value generation and combat tricks to dominate through overwhelming numbers.

Gameplay Insights

  • 1

    Doctor Octopus’s reliance on control spells was challenged by the fast-paced aggression and board development from Miles Morales and J. Jonah Jameson.

  • 2

    The synergy of +1/+1 counters and double strike on Miles Morales’s creatures created high-pressure combat phases that forced opponents into difficult defensive positions.

  • 3

    Venom’s graveyard recursion provided resilience but was vulnerable to instant-speed graveyard hate and disruption, limiting its effectiveness in critical moments.

  • 4

    J. Jonah Jameson’s ramp and token strategies allowed building an overwhelming board state that ultimately outpaced opponents and led to victory.

  • 5

    Efficient sequencing and timing of removal and combat tricks were pivotal in shifting board control during mid to late game.

Notable Cards

  • Winter Orb

    Winter Orb

Gameplay Summary

The game featured a dynamic clash between four commanders themed around Marvel superheroes, each leveraging their unique strengths.

Early game momentum was established by Doctor Octopus, who controlled the board with efficient removal and counterspells, steadily drawing cards to maintain a dominant position.

Meanwhile, Miles Morales focused on aggressive combat, buffing his creatures with +1/+1 counters and leveraging double strike to apply pressure.

Venom utilized graveyard recursion and an engine of self-sustaining reanimation to create resilient threats, while J. Jonah Jameson built a wide board presence fueled by ramp and token generation to overwhelm opponents. A key turning point came when the synergy between Miles Morales’ aggressive creatures and J. Jonah Jameson’s token production escalated the board state into a high-tension combat phase, forcing players to navigate lethal alpha strikes and mass removal.

Doctor Octopus’s control elements struggled to keep pace with the growing board presence, while Venom’s graveyard strategy provided resilience but was vulnerable to instant-speed disruption.

Ultimately, the game tilted in favor of J. Jonah Jameson, who leveraged a combination of ramp, token swarms, and combat tricks to secure victory by outpacing opponents with overwhelming board presence and value generation.

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