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Jorn v Ishai & Reyhan v Niv-Mizzet v Kediss & Malcolm | S2:E10 | Diamond Commander League | MTG EDH

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter

    Utilizes snow permanents and untap abilities to generate large amounts of mana and card draw, aiming to lock opponents down with stasis-style effects and overwhelm them with value and board presence.

  • Ishai, Ojutai Dragonspeaker Reyhan, Last of the Abzan

    Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan

    Focuses on +1/+1 counter synergies to grow creatures quickly and maintain pressure, with Reyhan ensuring counters persist through deaths to keep threats alive.

  • Niv-Mizzet, Parun

    Niv-Mizzet, Parun

    Centers on drawing massive numbers of cards and disrupting opponents through wheel effects and instant/sorcery synergies, using creatures like Hole Breacher to maximize damage and control.

  • Malcolm, Keen-Eyed Navigator Kediss, Emberclaw Familiar

    Kediss, Emberclaw Familiar and Malcolm, Keen-Eyed Navigator

    Pirate tribal deck leveraging cheap, efficient pirates to trigger Malcolm and combining with wheel effects to generate card advantage and disrupt opponents.

Gameplay Insights

  • 1

    Carlos's use of Jorn's untap ability combined with snow permanents allowed him to generate overwhelming mana and card advantage, enabling powerful plays like Cyclonic Rift to reset the board in his favor.

  • 2

    Bryce maximized the synergy between Ishai and Reyhan, using counter growth and Arjun's triggers to maintain card advantage and pressure multiple opponents simultaneously.

  • 3

    Spencer capitalized on multiple wheel effects and spell casts to draw large numbers of cards with Niv-Mizzet, Parun, while Hole Breacher punished opponents' resource dumps effectively.

  • 4

    Jeff effectively used Malcolm's ability to trigger on pirate attacks, combined with wheels and disruption spells, to maintain tempo and keep opponents off balance.

  • 5

    The interplay of continuous card draw, board wipes, and counter generation created a dynamic game state where timing attacks and spells was critical to maintaining advantage.

Notable Cards

  • Cyclonic Rift

    Cyclonic Rift

  • Wheel of Fortune

    Wheel of Fortune

  • Arjun, the Shifting Flame

    Arjun, the Shifting Flame

  • Consecrated Sphinx

    Consecrated Sphinx

  • Static Orb

    Static Orb

  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

Summary

The game featured a high-power multiplayer Commander match with six different decks and commanders, each employing distinct strategies. Early turns saw players developing their boards with mana ramp and setting up key creatures. Carlos, piloting Jorn, God of Winter, leveraged snow permanents and untap effects to generate massive mana and card advantage, applying pressure with creatures and control elements like Cyclonic Rift. Bryce combined Ishai, Ojutai Dragonspeaker with Reyhan, Last of the Abzan, focusing on +1/+1 counters and synergistic interactions to grow threats and maintain board presence. Spencer, on Niv-Mizzet, Parun, aimed to draw large numbers of cards and wheel opponents out of resources, using spells like Wheel of Fortune and creatures like Hole Breacher to disrupt opponents and fuel his own engine. Jeff's pirate tribal deck with Kediss, Emberclaw Familiar and Malcolm, Keen-Eyed Navigator mixed efficient creatures and wheels to generate value and tempo. As the game progressed, the board state shifted dramatically with multiple wheel effects, creatures attacking and blocking, and players using powerful planeswalkers and enchantments. Key turns included Carlos casting Cyclonic Rift to clear the board and untapping snow permanents with Jorn to maintain tempo. Bryce used synergy between his commanders and creatures like Arjun, the Shifting Flame to generate card advantage and apply pressure. Spencer's Niv-Mizzet continued to draw cards and disrupted opponents, while Jeff used wheels and pirate triggers to keep his momentum. The game featured complex interactions around card advantage, creature combat, and board control, with players attempting to leverage their commanders' unique abilities to dominate the table.

Description

Greed: noun - intense and selfish desire for something, especially wealth, power, or food. “Magic players who had allowed greed to overtake their principles”

Monthly Achievements The Last Snow - 5 HP - Control a Snow Land and a non-land snow permanent Herald’s Mark - 5HP - Own 2+ planeswalker emblems during your upkeep X marks the spot - 10 HP - Sacrifice exactly 10 treasures in one turn Spring Cleaning - 10 HP - Cast a spell or activate an ability that makes you discard 8 or more cards from your hand

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Timestamps: 0:00 Intro 0:29 Deck Intros & Starting Hands 2:45 Game One 12:36 Game Two Starting Hands 13:17 Game Two 22:24 Wrap-up

Decklists: Brice - Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan www.moxfield.com/decks/8_fQWd4i8UKYR3qsv0rYGA Jeff - Kediss, Emberclaw Familiar and Malcolm, Keen-Eyed Navigator www.moxfield.com/decks/D76lX_cKzUqQovLUupI19w Spencer - Niv-Mizzet, Parun www.moxfield.com/decks/rlmUJp7Sd0iz3kjP99YN8Q Carlos - Jorn, God of Winter www.moxfield.com/decks/VdLfvpbwEkaM1gCRm2-jqw

Editors: Carlos Diamond & Jon McManus

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#EDH #Commander #MagictheGathering