Deck Strategies
Etali, Primal Storm
Aggressively cast large creatures and artifacts to trigger Etali's ability, dealing damage through combat and Etali's cascade-like effect.
Rashmi, Eternities Crafter
Leverage a value engine by casting spells to reveal and potentially cast additional spells for free, focusing on merfolk synergies and card advantage.
Jaya Ballard, Task Mage
Generate and utilize red mana for burn spells and tokens, controlling the board with direct damage and recursion of key threats like Ashcloud Phoenix.
Multani, Maro-Sorcerer
Ramp aggressively and draw massive numbers of cards using Multani’s abilities, overwhelming opponents with big creatures and powerful spells.
Gameplay Insights
- 1
Joe's aggressive ramp and card draw with Multani enabled him to draw 18 cards in a single turn, creating a massive advantage.
- 2
Eric's use of Pain of Progress to clear artifacts and enchantments reset key components of opponents' boards, shifting momentum.
- 3
John's timely Blasphemous Act wiped the board, but Joe quickly recovered due to his ramp and card advantage.
- 4
Liz effectively used counters and removal like Voice of Resurgence and Burn Away to maintain board presence and disrupt opponents.
- 5
Eric leveraged Jaya's last ability to deal 6 damage to all creatures and players, followed by recursion of key creatures to maintain pressure.
- 6
The interplay of multiple board wipes and recursion highlighted the importance of recovery and card advantage in this multiplayer game.
Notable Cards
Blasphemous Act
Ashcloud Phoenix
Beast Within
Vanquisher's Banner
Explosive Vegetation
Cyclonic Rift
Rancor
Urban Evolution
Summary
The game began with each player developing their mana base and setting up early board presence. Eric on Jaya Ballard focused on generating red mana and deploying powerful burn and token strategies involving Chandra and Ashcloud Phoenix. Joe's Multani deck ramped aggressively, drawing a massive number of cards from Multani's ability and establishing a large board presence with creatures and spells like Beast Within and Explosive Vegetation. Liz's Rashmi deck aimed to leverage value from spells and merfolk synergies, while John on Etali capitalized on casting impactful creatures and artifacts to trigger Etali's ability. A key turning point occurred when Eric used Pain of Progress to clear enchantments and artifacts, crippling some board states, followed by a devastating Blasphemous Act cast by John that wiped the board. Multani's massive draws and ramp allowed Joe to quickly rebuild, culminating in a lethal commander damage strike on John. Meanwhile, Liz used tempo and card advantage tools such as Vanquisher's Banner and Urban Evolution to keep her board relevant. Eric repeatedly leveraged Jaya's abilities for board control and creature recursion, maintaining pressure with aggressive burn and flyers. The game saw fluctuating control with strategic counterspells, removal, and value plays until Joe's overwhelming ramp and card draw overwhelmed opponents, securing a win through commander damage.