Deck & Commander Strategies

Anowon, the Ruin Thief
Build a swarm of small creatures with +1/+1 counters and use Anowon's ability to steal counters, grow your board, and drain opponents through combat damage and attrition.

Anhelo, the Painter
Cast instants and sorceries with rebound to generate value and tokens, accumulating mana to cast a large Crackling Drake and overwhelm opponents with spell-copying and token generation.

The Mimeoplasm
Fill graveyards by milling all players to gather large and evasive creatures, then reanimate and copy these creatures to create powerful threats that dominate combat.

Kresh the Bloodbraided
Use creature death and +1/+1 counters to grow Kresh, leveraging sacrifice and removal to create a large, aggressive threat that pressures opponents through combat damage.
Gameplay Insights
- 1
Filling graveyards with Dreamborn Muse's ability was pivotal to enabling The Mimeoplasm's reanimation strategy.
- 2
Anheloโs use of rebound on instants and sorceries created multiple layers of value and helped generate a large mana pool for the late game.
- 3
Anowonโs incremental growth through counters and token generation forced opponents to carefully manage board wipes and removal.
- 4
Kresh capitalized on creature deaths and sacrifice effects to grow large quickly, pressuring opponents to respond before he became overwhelming.
- 5
Political dynamics influenced targeting decisions, with players wary of each other's ramp and board presence, leading to temporary alliances and strategic delays.
Notable Cards
-

Dreamborn Muse
-

Crackling Drake
-

Forbidden Orchard
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Talisman of Creativity
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Network Disruptor
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Underground Sea
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Nature's Lore
Gameplay Summary
The game started with all four players ramping and establishing their board states, each focusing on their deck's core synergy and game plan.
Anowon, the Ruin Thief pushed aggressive strategies relying on many small creatures with +1/+1 counters to grow his commander and control the board through combat damage and attrition.
Anhelo, the Painter focused on casting instants and sorceries with rebound effects to generate value, create tokens, and produce large amounts of mana for a powerful finisher with Crackling Drake.
The Mimeoplasm utilized graveyard recycling, aiming to fill graveyards with large and evasive creatures to create a formidable threat by reanimating and copying creatures.
Kresh the Bloodbraided sought to leverage creature death and +1/+1 counters to grow his commander and dominate combat damage, often benefiting from sacrifice and removal effects to fuel his aggression. Key turning points included early ramp acceleration by multiple players, with Dreamborn Muse enabling significant graveyard filling that greatly enhanced The Mimeoplasm's potential.
Anowon's steady growth of small creatures and board presence posed a constant threat, but the interactions around copying spells and generating tokens by Anhelo began to shift momentum.
The game saw political tension as players negotiated and targeted perceived threats, but the mounting pressure from multiple commanders' synergistic abilities created a volatile board state.
Ultimately, the game revolved around leveraging incremental value through counters, tokens, and graveyard recursion, with lethal swings coming from commanders growing large due to death triggers and spell copying, combined with mass removal and combat damage to close out the game.

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