Cromat v Marchesa v Kodama / Thrasios v Vaevictis | S2:E14 | Season Finale Diamond Commander League thumbnail Blurred backdrop thumbnail
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Cromat v Marchesa v Kodama / Thrasios v Vaevictis | S2:E14 | Season Finale Diamond Commander League

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Vaevictis Asmadi, the Dire

    Vaevictis Asmadi, the Dire

    Focuses on top-deck manipulation to consistently reveal and cast powerful dragons, using aggressive combat and burn spells to control the board.

  • Kodama of the East Tree Thrasios, Triton Hero

    Kodama of the East Tree & Thrasios, Triton Hero

    Ramp quickly with elves and mana dorks, then execute one of multiple combos to win, supported by card draw and interaction.

  • Queen Marchesa

    Queen Marchesa

    Utilizes Mardu humans supported by aristocrats synergies and the monarch mechanic to generate card advantage and board control through removal and recurring threats.

  • Cromat

    Cromat

    Leverages the Mutate mechanic to build a threatening creature stack that can protect itself while dealing incremental damage and generating value.

Gameplay Insights

  • 1

    The use of Savage Ventmaw to generate huge mana pools enabled big plays and multiple spells per turn, accelerating the green decks’ game plan.

  • 2

    Mutate triggers on Cromat were used not only for board presence but also to deal direct damage to key opponents, including the monarch.

  • 3

    Queen Marchesa's ability to become monarch repeatedly was pivotal for card draw and control, forcing opponents to deal with her quickly.

  • 4

    The timely casting of Wrath of God disrupted aggressive boards, particularly affecting token and creature-heavy strategies.

  • 5

    Playing Opposition Agent at the end of a turn effectively slowed down opponents' tutoring and combo attempts by stealing searches.

  • 6

    Interaction through counterspells like Arcane Denial and disruption of key spells (e.g., Chord of Calling) prevented combos from resolving cleanly.

  • 7

    Maintaining the monarch status was a contested and strategic element, providing card advantage and influencing attack decisions.

  • 8

    Top-deck manipulation and graveyard recursion were central to Vaevictis Asmadi's strategy, enabling repeated threat deployment and sustained pressure.

Notable Cards

  • Scheming Symmetry

    Scheming Symmetry

  • Savage Ventmaw

    Savage Ventmaw

  • Wrath of God

    Wrath of God

  • Opposition Agent

    Opposition Agent

  • Beast Whisperer

    Beast Whisperer

  • Dragon Mage

    Dragon Mage

  • Chord of Calling

    Chord of Calling

  • Arcane Denial

    Arcane Denial

Gameplay Summary

The game unfolded as a high-powered multiplayer Commander match featuring five distinct decks: Vaevictis Asmadi, Kodama of the East Tree paired with Thrasios, Triton Hero, Queen Marchesa, and Cromat.

Early turns focused on ramping mana and establishing board presence, with key plays such as Elvish Mystic and Priest of Titania accelerating green decks and early threats like Savage Ventmaw generating significant mana.

The Mutate mechanic on Cromat's side began to influence the board state, dealing damage and gaining life, while Marchesa's aristocrats package and monarch mechanic created pressure through incremental advantage and removal threats like Wrath of God.

Kodama and Thrasios' deck aimed to assemble combo pieces by quickly deploying permanents and drawing cards, while Vaevictis Asmadi focused on top-deck manipulation and aggressive dragon tribal threats.

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