10 PLAYER Commander Game! | Magic: the Gathering Game Knights Gameplay MTG EDH thumbnail Blurred backdrop thumbnail

10 PLAYER Commander Game! | Magic: the Gathering Game Knights Gameplay MTG EDH

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The Command Zone 162 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Brothers Yamazaki

    Brothers Yamazaki

    A partner deck that aims to link the two commanders to create a powerful, fast-hitting board presence with haste creatures, enabling early aggression and synergy to control the board and escape the bag of doom.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    Token generation and creature resilience, focusing on creating a wide board state and benefiting from life gain and sacrifice synergies to outlast opponents.

  • Hazezon, Shaper of Sand

    Hazezon, Shaper of Sand

    A landfall and tokens deck that builds value from playing lands and creating a swarm of tokens to overwhelm opponents, aiming for late-game board dominance.

  • Coram, the Undertaker

    Coram, the Undertaker

    A value-oriented deck that leverages card advantage from a large multiplayer pod, aiming to steal or cast the best cards from opponents to gain incremental advantage and pick off players.

  • Errant and Giada

    Errant and Giada

    A flying-focused deck that uses evasion and flash to remain elusive, aiming to survive by staying out of reach and striking from the air.

  • Agent of the Iron Throne Jaheira, Friend of the Forest

    Jaheira, Friend of the Forest / Agent of the Iron Throne

    An aristocrat-style deck that drains life through sacrifice and combat damage, seeking to steadily weaken opponents and gain life advantage to outlast others.

  • Ms. Bumbleflower

    Ms. Bumbleflower

    A group hug deck that supports all players with card draw, tokens, and resources to foster alliances and survive into the late game.

Gameplay Insights

  • 1

    The 'bag of doom' mechanic forced early aggression and political deals, as players needed to deal damage on their turn to avoid random elimination.

  • 2

    Brothers Yamazaki's synergy and haste allowed them to attack early and help themselves and allies escape the bag, gaining a tempo advantage.

  • 3

    Multiple tutors and ramp spells were used early to set up powerful plays quickly, highlighting the importance of resource acceleration in a large multiplayer game.

  • 4

    Players negotiated damage trades to ensure mutual survival from the bag, demonstrating the high level of diplomacy required in a 10-player pod.

  • 5

    Ms. Bumbleflower's group hug strategy was met with suspicion, showing how supportive decks can become targets despite their intentions.

  • 6

    Flying and evasive strategies like Errant and Giada's deck aimed to avoid early conflict while building towards late game threats.

Notable Cards

  • Brothers Yamazaki

    Brothers Yamazaki

  • Worldly Tutor

    Worldly Tutor

  • Demonic Tutor

    Demonic Tutor

  • Lightning Greaves

    Lightning Greaves

  • Master of Ceremonies

    Master of Ceremonies

  • Birds of Paradise

    Birds of Paradise

  • Aftermath Analyst

    Aftermath Analyst

Gameplay Summary

The 10-player Commander game began with a unique 'bag of doom' mechanic that added urgency to the early game, where players could be randomly eliminated if they did not deal damage to others to get out of the bag.

Early turns saw players making strategic land drops, playing tutors, and setting up their boards while managing their positions in the bag.

The Brothers Yamazaki deck quickly established a strong board presence by getting both brothers on the battlefield, enabling a swift attack to help themselves and allies get out of the bag, showcasing their aggressive synergy.

Meanwhile, other players focused on political gameplay, token generation, and card advantage through their commanders, such as Coram, the Undertaker, and Ms. Bumbleflower, who sought to gain allies or prepare for late-game dominance.

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