Deck Strategies
Alibou, Ancient Witness
Focuses on artifact creatures by granting them haste and dealing damage through attacking or activated abilities, enabling aggressive early damage and efficient board presence.
Kresh the Bloodbraided
Grows larger each time an opponent is defeated and aims to win by flinging the massive Kresh at opponents, leveraging his size for direct damage rather than commander damage.
Arni Brokenbrow
Though not detailed in the transcript, typically Arni decks focus on controlling the board by sacrificing creatures to deal damage or generate value.
Kadena, Slinking Sorcerer
Likely utilizes spell slinging and chain casting mechanics to generate value from spell casts, typical of Kadena builds.
Alirios, Enraptured
Typically powers up with flying creatures and auras, aiming to control the air and gain advantage through enchantments.
Gluntch, the Bestower
Often relies on graveyard recursion and sacrificing creatures for benefit, although specific strategy not detailed in the gameplay.
Gor Muldrak, Amphinologist
Usually focuses on amphibian tribal synergies and graveyard interactions.
Karona, False God
Typically uses a tribal or group hug style strategy, leveraging Karona's ability to give creatures additional combat triggers.
Gameplay Insights
- 1
Utilizing Alibou's ability to grant haste to artifact creatures allowed for aggressive early attacks and flexible damage distribution.
- 2
Kresh's size scaling combined with fling effects created a powerful but unconventional win condition focused on direct damage rather than commander combat damage.
- 3
Players prioritized mana acceleration and artifact synergies to gain tempo advantage early in the game.
- 4
The game featured a balanced mix of aggressive and combo-oriented strategies, highlighting the diversity of play styles in a multiplayer Commander setting.
Notable Cards
Alibou, Ancient Witness
Kresh the Bloodbraided
Mountain
Summary
The game featured eight players piloting a diverse array of commanders in a lively and celebratory 100th stream session. Early plays saw mana acceleration and setup, particularly with Alibou, Ancient Witness, providing haste and damage abilities to artifact creatures which facilitated aggressive and flexible combat options. Kresh the Bloodbraided, known for growing larger with each opponent defeated, was played with a fling-based win condition, focusing on building a massive threat to hurl at opponents rather than traditional commander damage. The gameplay was marked by thematic deck choices and the use of mana rocks and artifact synergies to generate damage quickly. Despite some humorous interruptions and banter, the game progressed with players jockeying for board control and setting up their win conditions, emphasizing creature combat and damage output. The session captured a celebratory spirit with players acknowledging milestone achievements and community camaraderie, while the gameplay itself highlighted the variety of strategies and synergies possible in Commander, especially with aggressive and artifact-centric decks.