Deck Strategies
Thalia and The Gitrog Monster
A landfall and ramp strategy, capitalizing on multiple land plays per turn and value from landfall triggers. The deck aims to overwhelm opponents with a vast army of creatures generated from Scoot Swarm.
Goro-Goro and Satoru
A combat-centric strategy, using creatures with attack triggers and abilities to generate card advantage and pressure on opponents.
Drana and Linvala
A control and card advantage strategy, using card draw effects, recursion, and removal to disrupt opponents' strategies and maintain a card advantage.
Katilda and Lier
A lifelink and aggression strategy, using powerful creatures with life gain effects to swing for significant damage and maintain a high life total.
Gameplay Insights
- 1
Extra's massive landfall turn, playing multiple lands and triggering multiple landfall effects, was a game-changing moment that shifted the game in his favor.
- 2
Sam's use of Gitaxian Probe and Deputy of Acquittals for card advantage and control kept him in the game despite the pressure from other players.
- 3
Tom's aggressive strategy, swinging for massive lifelink damage with Angel of Fatality and Lyra Dawnbringer, put pressure on other players and kept his life total high.
- 4
John's attempt to block as much damage as possible from Extra's Scoot Swarm showed the overwhelming power of the landfall strategy.
Notable Cards
Oracle of Mul Daya
Moon-Circuit Hacker
Gitaxian Probe
Lyra Dawnbringer
Summary
The game started off with each player developing their mana bases and casting their commanders. Extra, commanding Thalia and The Gitrog Monster, focused on ramp and landfall, making use of Lotus Cobra, Oracle of Mul Daya, and multiple landfall triggers. John, with Goro-Goro and Satoru, went for a combat-centric strategy, using Moon-Circuit Hacker and Loyal Apprentice to generate pressure. Sam, with Drana and Linvala, played control and card advantage, using cards like Gitaxian Probe and Deputy of Acquittals. Tom, commanding Katilda and Lier, swung for significant lifelink damage with Angel of Fatality and Lyra Dawnbringer. The turning point came when Extra successfully executed a massive landfall turn, triggering multiple ramp and landfall effects, and creating a vast army of creatures with Scoot Swarm. Despite John's efforts to block as much damage as possible, the Scoot Swarm proved overwhelming, leading to Sam's elimination and John's concession due to the overwhelming board state.