Deck Strategies
Edric, Spymaster of Trest
Focuses on dealing combat damage with evasive creatures to draw cards, generating card advantage and out-tempoing opponents through incremental value and disruption.
Six
Utilizes landfall triggers and graveyard recursion to generate a large army of tokens, aiming to overwhelm opponents with a wide board presence and incremental advantages.
Rograkh, Son of Rohgahh
Pursues fast combo lines involving Breach and sacrifice outlets to quickly assemble game-winning interactions and disrupt opponents with aggressive plays.
The Jolly Balloon Man
Implements control elements and disruption spells like Silence to hinder opponents’ key plays while building a stable board state for late-game win conditions.
Gameplay Insights
- 1
Utilizing Field of the Dead alongside multiple fetch lands to generate a large zombie token army created significant board presence and defensive capabilities.
- 2
Edric's player capitalized on combat damage triggers to draw multiple cards, maintaining card advantage and pressure on opponents.
- 3
The strategic use of Silence effectively disrupted potential combo lines, slowing down opponents' win conditions at critical moments.
- 4
Players were cautious to activate equipment and mana abilities in the correct order, considering restrictions such as tapped permanents not being able to equip.
- 5
Tactical responses during fetch land activations allowed for efficient mana fixing and additional triggers, maximizing resource use each turn.
Notable Cards
Edric, Spymaster of Trest
Sakura-Tribe Scout
Field of the Dead
Conqueror's Flail
Ancient Tomb
Stoneforge Mystic
Silence
Blind Obedience
Summary
The game started with players developing their mana bases and setting up early game resources, including various fetch lands, mana rocks, and utility creatures like Sakura-Tribe Scout to enable landfall synergies. Edric's player focused on card draw through combat damage and controlling the board with creatures like Edric himself and equipment such as Conqueror's Flail. Six's player leveraged landfall and graveyard recursion, establishing a strong board presence with multiple Field of the Dead triggers producing a large army of zombies. Rograkh's player sought to assemble fast combo lines involving Breach and other synergies, while The Jolly Balloon Man aimed to disrupt opponents with spells like Silence and maintain board control. As the game progressed, tactical plays such as counterspells, discard, and removal shaped the pacing, with the players carefully managing their resources and interactions to outmaneuver each other. The game featured key moments like mass zombie token generation, combat phases that drew multiple cards from Edric's triggers, and well-timed disruption of combo attempts. The overall dynamic was a mix of aggressive board development, strategic disruption, and attempts to assemble winning combos.