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Urza vs Jorn vs Koll vs Kozilek

Casually Competitive MTG

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Koll, the Forgemaster

    Koll, the Forgemaster

    Uses equipment-based combos that sacrifice and replay creatures to generate repeated value and incremental damage, often leveraging cheap creatures like zero-cost kobolds combined with sacrifice outlets.

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter

    A stax-oriented deck aiming to lock down the board using snow permanents and cards like Winter Orb, grinding out opponents with resource denial and finishing with Demonic Consultation and Oracle combos.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    A mono-blue artifact control deck that generates infinite mana through artifact synergies, uses counterspells for control, and wins by casting multiple spells in a single turn using Urza's ability.

  • Kozilek, the Great Distortion

    Kozilek, the Great Distortion

    Focuses on heavy ramp and value plays, using artifact ramp and lock pieces such as Karn, the Great Creator and Mycosynth Lattice to overwhelm opponents and establish a dominant board presence.

Gameplay Insights

  • 1

    Nate’s countering of Jordan’s Sylvan Library with Mana Drain was a key play in maintaining control over the game’s resource flow.

  • 2

    The mutual deployment of Winter Orb by Nate and Jordan created a tense lock state that drastically slowed down the game and forced players to find creative ways to break the stasis.

  • 3

    Joseph’s focus on equipment and sacrifice synergies applied early pressure but struggled against the artifact control and stax disruptions from Urza and Jorn.

  • 4

    Adam’s ramp-heavy approach relied on assembling artifact lock pieces to eventually overwhelm opponents, showing the power of value-based ramp in a slow, controlling meta.

  • 5

    The interplay between artifact synergies and stax elements highlighted the importance of timing and sequencing when deploying key lock pieces or combo lines.

Notable Cards

  • Winter Orb

    Winter Orb

  • Sylvan Library

    Sylvan Library

  • Mox Opal

    Mox Opal

  • Demonic Consultation

    Demonic Consultation

  • Mycosynth Lattice

    Mycosynth Lattice

  • Karn, the Great Creator

    Karn, the Great Creator

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

  • Collector Ouphe

    Collector Ouphe

  • Mask of Immolation

    Mask of Immolation

  • Dockside Extortionist

    Dockside Extortionist

Summary

The game began with each player setting up their respective strategies, with Joseph on Koll the Forgemaster focusing on equipment-based combos involving sacrificing and replaying creatures. Jordan piloted Jorn, God of Winter, aiming to lock down the board with stax elements like Winter Orb and grind opponents out with Demonic Consultation and Oracle combos. Nate played Urza, Lord High Artificer, a mono-blue artifact control deck leveraging powerful mana acceleration and artifact synergies to generate infinite mana and cast spells at will. Adam used Kozilek, the Great Distortion, opting for a ramp-heavy, value-oriented approach to outpace his opponents and eventually win through lock pieces like Karn, the Great Creator and Mycosynth Lattice. Early turns saw standard ramp and artifact development, with Nate quickly establishing a strong mana base using Mox Opal, Soul Ring, and other artifacts, enabling him to cast Urza and Winter Orb to slow the game down and control the pace. Jordan followed up with stax pieces such as Winter Orb and Sylvan Library to disrupt opponents' resources. Joseph developed his equipment synergy, applying early pressure with creatures and damage. Adam focused on ramp and artifact deployment, gaining incremental advantage despite some setbacks from his artifact-triggered damage. Key turning points included Nate managing to counter Jordan's Sylvan Library, preserving his control over the game, and the mutual use of Winter Orb lock pieces from Nate and Jordan, creating a tense board state. Joseph's aggressive damage and equipment combo lines pressured opponents but faced resistance from the stax and artifact control elements. Adam's ramp and lock pieces threatened to dominate the late game as he assembled Mycosynth Lattice and other artifacts. The gameplay revolved around managing artifact synergies, navigating the Winter Orb lock, and timing combos to break stalemates, with the game unfolding as a balance between oppressive board control and explosive combo turns.

Description

Welcome back to another Casually Competitive MTG Gameplay video! Decklists: Koll the Forgemaster bit.ly/casually-cedh-koll

Urza, Lord High Artificer bit.ly/casually-cedh-urza

Jorn, God of Winter bit.ly/casually-cedh-jorn-stax

Kozilek the Great Distortion bit.ly/casually-cedh-koz

Welcome back to Casually Competitive MTG! We are a group of friends who enjoy playing fast-paced, semi-competitive EDH / cEDH games. In today’s game we have some Magic: The Gathering Commander gameplay with a matchup between Koll the Forgemaster; Urza, Lord High Artificer; Jorn, God of Winter; and Kozilek the Great Distortion. Feel free to leave any feedback in the comments section below.

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