Deck Strategies
Wolverine, Best There Is
Focus on stacking equipment and auras on Wolverine to maximize his damage output, which is doubled. Utilize fight spells and regeneration to protect him while incrementally growing his power to close out games through combat damage and burn spells.
Black Panther, Wakandan King
Accumulate +1/+1 counters on lands and creatures to generate card draw and life gain. Animate lands into creatures, potentially with infect, to create a resilient and overwhelming board state leveraging vibranium counters.
Captain America, First Avenger
Use free equipment attachment and untapping synergies to quickly equip Captain America, enabling him to deal damage distributed among multiple targets. Focus on assembling powerful equipment combos to control the battlefield and deal incremental damage.
Storm, Force of Nature
Build storm count through casting multiple spells per turn, aiming to trigger large storm spells and combos. Utilize suspended spells like Rousing Refrain for explosive mana generation, and leverage free spell casting with secondary commander Sun Forer to overwhelm opponents.
Gameplay Insights
- 1
Wolverine’s use of fight spells to remove early blockers while creating treasure tokens provided both board control and ramp, accelerating his aggressive plan.
- 2
Black Panther’s incremental counters on lands combined with land animation created a multi-layered advantage of life gain, card draw, and board presence that demanded attention.
- 3
Captain America’s ability to equip for free and distribute damage among multiple targets allowed flexible responses to threats and pressured opponents simultaneously.
- 4
Storm’s early investment in suspending Rousing Refrain demonstrated a long-term strategy to generate massive amounts of mana and cast multiple spells for free, setting up a potential storm combo.
- 5
The interaction between Wolverine’s damage doubling and fight spells created efficient removal and continuous growth, making him a significant threat early on.
- 6
Players prioritized ramp and interaction early to enable their commanders' powerful abilities, with mana acceleration and protective equipment playing key roles in stabilizing board states.
Notable Cards
Wolverine, Best There Is
Black Panther, Wakandan King
Captain America, First Avenger
Storm, Force of Nature
Stoneforge Mystic
Rousing Refrain
Audacity
Nissa, Worldwaker
Sulfur Falls
Swiftfoot Boots
Fellwar Stone
Tyrite Sanctum
Summary
The game began with players developing their mana bases and establishing board presence with key creatures and ramp spells. Wolverine quickly started to stack buffs and utilize his damage-doubling ability, setting up for explosive combat phases. Black Panther focused on accumulating counters on lands and creatures to draw cards, gain life, and animate lands, creating a resilient and growing board state. Captain America worked toward assembling and equipping powerful equipment to deal distributed damage, while Storm aimed to leverage storm count mechanics for a big spell payoff, including casting multiple spells for free with her secondary commander, Sun Forer. Key turning points included Wolverine using fight spells to remove early threats and grow stronger, Black Panther's incremental advantage through vibranium counters and land animation, and Captain America's gradual equipment synergy starting to threaten opponents. Meanwhile, Storm's setup with suspending Rousing Refrain promised a significant mana ramp and card advantage in upcoming turns. The game was shaping toward a multi-pronged approach with Wolverine pushing aggressive damage, Black Panther controlling the board with incremental value and life gain, Captain America swinging with equipment-enhanced attacks, and Storm preparing a storm-based combo or value engine. The interactions between equipment, counters, and combat damage doubling created dynamic shifts in tempo and board control throughout the match.