Deck Strategies
Syr Konrad, the Grim
Leverages damage triggers whenever creatures die or cards move from graveyards to deal incremental damage to all opponents. Uses milling and fast mana to quickly fuel these triggers and tutor combos.
Seton, Krosan Protector
Ramp aggressively with green mana dorks and spells to deploy large creatures, aiming to finish the game with Craterhoof Behemoth or similar large creature damage.
Tevesh Szat, Doom of Fools & Rograkh, Son of Rohgahh
Utilizes a sacrifice and card draw combo where Rograkh can be repeatedly sacrificed to Tevesh to draw multiple cards, generate mana, and gain value to assemble a combo or overwhelming board state.
The Ur-Dragon
Focuses on playing a traditional Dragon tribal deck, ramping mana quickly to cast powerful dragons and beat down opponents, while using some fast mana accelerants like Jeweled Lotus.
Gameplay Insights
- 1
The use of Altar of the Brood combined with untapping permanents to mill multiple cards creates early pressure on opponents' libraries.
- 2
Strategic strip mine use to punish opponents with fewer lands disrupts their mana development and slows their game plan.
- 3
Tevesh Szat and Rograkh's sacrifice synergy generates explosive card draw, allowing quick replenishment of resources and enabling combos.
- 4
Syr Konrad's incremental damage from creature deaths and graveyard interactions steadily chips away at opponents, forcing them to respond quickly.
- 5
Careful timing of milling triggers with Sensei's Divining Top allows players to manipulate the top of their libraries and maximize value from graveyard-based synergies.
Notable Cards
Altar of the Brood
Sensei's Divining Top
Jeweled Lotus
Craterhoof Behemoth
Strip Mine
Sylvan Library
Summary
The game begins with a strong focus on graveyard interactions and mill mechanics, largely driven by Syr Konrad, the Grim and his synergy with cards like Altar of the Brood and Sensei's Divining Top. Players quickly establish board presence with ramp creatures and mana acceleration to enable their strategies. The early play features strategic use of strip mines to disrupt opponents' mana bases, creating tension and slowing down some players. Seton, Krosan Protector aims for a straightforward big green ramp and Craterhoof Behemoth finisher, while Tevesh Szat and Rograkh focus on a sacrifice and card draw combo to generate value and refill their hand repeatedly. The Ur-Dragon player aims for a more linear dragon beatdown but is also equipped with some fast mana and ramp tools. A key turning point involves the sacrifice combo between Tevesh Szat and Rograkh, which allows explosive card draw and mana generation, threatening to overwhelm opponents quickly. Meanwhile, Syr Konrad applies constant pressure by dealing incremental damage whenever creatures die or cards move in graveyards. The game sees multiple interactions with graveyard triggers and careful timing of milling effects to fuel various combos and synergies. Strip mine punishments and graveyard hate become important as players try to slow down the fast mana and combo decks. Ultimately, the game revolves around balancing the fast combo potential of Tevesh and Rograkh with the persistent damage and milling from Syr Konrad, while Seton attempts to ramp big creatures and the Ur-Dragon player tries to assemble powerful dragons for a decisive finish.