Deck & Commander Strategies

Korlash, Heir to Blackblade
Mono-black infect that uses swamp matters and ramp to deploy infect creatures early and quickly apply poison counters to opponents.

Atraxa, Praetors' Voice
A super friends deck focused on planeswalkers, ramp, and card advantage, aiming to control the board and win through planeswalker ultimates or overwhelming value.

Joven
A thematically spooky deck with an emphasis on costume and creature synergy, relying on maintaining board presence and interaction through unique creatures.

Tovolar, Dire Overlord
A werewolf tribal deck that exploits the day/night cycle to transform creatures, swarm the board with werewolves, and win by overwhelming opponents with a strong pack.
Gameplay Insights
- 1
Using Savalla's Stampede in combination with Council's Dilemma created a potential board flood, but opponents countered or disrupted the plan, showing the importance of interaction for board control.
- 2
The day/night mechanic from Tovolar's deck shaped combat phases and creature transformations, adding a tactical layer to timing attacks and blocks.
- 3
Korlash's infect threats forced opponents to prioritize removal or block strategically to avoid losing to poison counters quickly.
- 4
Atraxa's Sylvan Library usage consistently provided card advantage and smoothing draws, enabling continuous pressure and responses.
- 5
Artifact ramp such as Sol Ring and mana rocks accelerated each player's mana development, enabling timely deployment of threats and interaction.
- 6
Players negotiated early attacks and blocks carefully, balancing aggression with defense given the infect and tribal swarm threats on board.
Notable Cards
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Korlash, Heir to Blackblade
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Atraxa, Praetors' Voice
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Sylvan Library
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Braids, Cabal Minion
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Sol Ring
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Temple of the False God
Gameplay Summary
The game began with players setting up their mana bases and early board presence, reflecting their spooky-themed decks.
Korlash focused on mono-black infect with a swamp matters subtheme, ramping and applying early pressure with infect creatures.
Atraxa’s deck aimed to leverage planeswalkers and super friends synergies, playing spells and ramping to assemble a powerful board.
Joven’s deck had a unique twist with a costume and Halloween theme, while Tovolar led a werewolf tribal strategy focused on swarming the board and transforming creatures with day/night mechanics.
Early interactions included minor skirmishes and strategic decisions about when to attack or hold back, with players carefully managing resources and creatures.
A pivotal moment came when one player cast Savalla’s Stampede coupled with Council’s Dilemma, attempting to flood the board with creatures, though opponents responded with counterspells and other interaction.
The day/night cycle from Tovolar’s deck influenced combat phases and transformation triggers, adding complexity to timing.
Korlash’s infect threats demanded attention, forcing players to prioritize defense or removal.
Atraxa’s ramp and card advantage engine, notably Sylvan Library, kept the player drawing and playing threats or answers consistently.
The game’s tempo shifted multiple times with players casting impactful spells such as a Braids, Cabal Minion and utilizing artifact ramp like Sol Ring and mana rocks to accelerate their plans.
The win condition revolved around Korlash trying to finish the game with infect damage, Tovolar overwhelming with a strong werewolf pack, Atraxa stabilizing and winning through planeswalker ultimates or value, and Joven leveraging his thematic synergy and creatures to control the board.































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