Deck Strategies
Queen Marchesa
The deck's strategy is to gain and maintain the monarch status, hence sitting on the Iron Throne, until the end of the game.
Lord of Tresserhorn
This deck focuses on an aggressive strategy, aiming to deal a lot of damage and take the monarch status.
Gwafa Hazid, Profiteer & Edric, Spymaster of Trest
This deck uses political tactics to manipulate the game, affecting who can attack and block and influencing voting outcomes.
Saskia the Unyielding
This deck uses its creatures and Saskia's ability to deal damage directly to chosen opponents and to vie for the monarch status.
Gameplay Insights
- 1
The establishment of the 'Iron Throne' rule sets the tone for the game, with players aiming to gain and maintain the monarch status.
- 2
The Gwafa Hazid & Edric deck's political tactics heavily influence the flow of the game, manipulating attack and block permissions and swaying voting outcomes.
- 3
The Saskia deck's use of creatures and Saskia's ability to deal direct damage to chosen opponents proves to be a strong strategy in vying for the monarch status.
Notable Cards
Queen Marchesa
Lord of Tresserhorn
Gwafa Hazid, Profiteer
Edric, Spymaster of Trest
Saskia the Unyielding
Palace Sentinels
Migratory Route
Messenger Jays
Summary
In this game of Magic: The Gathering Commander, the theme is Game of Thrones, with each player's deck representing a character or house from the series. The game starts off with the establishment of the 'Iron Throne' rule — the player who is the monarch at the end of the game wins. The game progresses with a focus on politics and strategy, reflecting the intrigue and power plays in Game of Thrones. There is a lot of back-and-forth action, with players vying for the Iron Throne by dealing combat damage to become the monarch. The game ends with a thrilling finish, where the player who manages to maintain the monarch status, hence sitting on the Iron Throne, is declared the victor.