Deck & Commander Strategies

Zedruu the Greathearted
Leverage giving opponents troublesome permanents to gain life and draw cards, building advantage through group-hug style effects and disruptive gifts.

Jetmir, Nexus of Revels
Create large numbers of tokens to trigger Jetmir’s abilities, granting creatures vigilance and trample to overwhelm opponents with aggressive board presence.

Henzie "Toolbox" Torre
Utilize the J Blitz mechanic to cast creatures at a discount with haste, enabling fast and repeated attacks and drawing cards after creatures perish.

Miirym, Sentinel Wyrm
Focus on dragons and copying them to build a powerful flying army, aiming to dominate through sheer dragon power and synergy.
Gameplay Insights
- 1
Zedruu player embraced the group-hug style by allowing opponents to draw cards and gain life early, but also prepared to give out disruptive permanents as the game progressed.
- 2
Jetmir’s token generation and buffs created pressure on opponents by steadily increasing board presence with vigilance and trample bonuses.
- 3
Henzie’s deck capitalized on the ability to cast creatures with haste multiple times from the command zone, enabling quick and repeated attacks that could overwhelm slower strategies.
- 4
Miirym’s dragon synergy promised a late-game dominance through copying legendary dragons, putting pressure on opponents to manage big threats early.
- 5
Curse of Opulence was used strategically to generate treasure tokens from combat, synergizing with aggressive playstyles that kept opponents from blocking effectively.
Notable Cards
-

Curse of Opulence
-

Mosswort Bridge
-

Talisman of Curiosity
Gameplay Summary
The game began with all four players setting up their mana bases and early board presence, each showcasing their unique commander strategies.
Ben led the game with Miirym, Sentinel Wyrm, focusing on dragons and copying them for a powerful late-game presence.
CGB played a group-hug style Zedruu the Greathearted deck that involved giving opponents troublesome permanents to draw cards and gain life, aiming to leverage those interactions for advantage.
Foxy piloted Jetmir, Nexus of Revels, aiming to swarm the board with tokens and boost them with vigilance and trample, while Henzy played a J Blitz deck centered on quick, aggressive plays and granting haste to his creatures, including some dragons that could attack immediately.
Early turns involved setup plays such as ramping and playing utility creatures that supported drawing cards or generating tokens, with some light interaction through enchantments like Curse of Opulence to generate treasure tokens and pressure opponents.














![Commander VS S5E5: ??? vs ??? vs ??? vs ??? [MtG Multiplayer] thumbnail](https://i.ytimg.com/vi/IoN5gMmHpbg/sddefault.jpg)


![Commander VS S2E4: ????? vs ????? vs ????? vs ????? [MtG: Multiplayer] thumbnail](https://i.ytimg.com/vi/AtG_lLI-VXw/sddefault.jpg)


![Prosper vs Henzie vs Jetmir vs Raffine [EDH/Commander, MTG Gameplay 2022] thumbnail](https://i.ytimg.com/vi/gWHX9rvmre4/sddefault.jpg)

![New Capenna Commander Decks [Commander VS] | Magic: The Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/tGjze1xmfaA/sddefault.jpg)








![Multicolored Legends of Baldur's Gate [Commander VS 295] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/zAq9d0hwHTU/sddefault.jpg)








![Streets of New Capenna Legends [Commander VS 288] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/5ab8C25fPQQ/sddefault.jpg)





