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Worst Possible LIVE at Atlanta MagicCon!

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Zedruu the Greathearted

    Zedruu the Greathearted

    Leverage giving opponents troublesome permanents to gain life and draw cards, building advantage through group-hug style effects and disruptive gifts.

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    Create large numbers of tokens to trigger Jetmir’s abilities, granting creatures vigilance and trample to overwhelm opponents with aggressive board presence.

  • Henzie "Toolbox" Torre

    Henzie "Toolbox" Torre

    Utilize the J Blitz mechanic to cast creatures at a discount with haste, enabling fast and repeated attacks and drawing cards after creatures perish.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Focus on dragons and copying them to build a powerful flying army, aiming to dominate through sheer dragon power and synergy.

Gameplay Insights

  • 1

    Zedruu player embraced the group-hug style by allowing opponents to draw cards and gain life early, but also prepared to give out disruptive permanents as the game progressed.

  • 2

    Jetmir’s token generation and buffs created pressure on opponents by steadily increasing board presence with vigilance and trample bonuses.

  • 3

    Henzie’s deck capitalized on the ability to cast creatures with haste multiple times from the command zone, enabling quick and repeated attacks that could overwhelm slower strategies.

  • 4

    Miirym’s dragon synergy promised a late-game dominance through copying legendary dragons, putting pressure on opponents to manage big threats early.

  • 5

    Curse of Opulence was used strategically to generate treasure tokens from combat, synergizing with aggressive playstyles that kept opponents from blocking effectively.

Notable Cards

  • Curse of Opulence

    Curse of Opulence

  • Mosswort Bridge

    Mosswort Bridge

  • Talisman of Curiosity

    Talisman of Curiosity

Gameplay Summary

The game began with all four players setting up their mana bases and early board presence, each showcasing their unique commander strategies.

Ben led the game with Miirym, Sentinel Wyrm, focusing on dragons and copying them for a powerful late-game presence.

CGB played a group-hug style Zedruu the Greathearted deck that involved giving opponents troublesome permanents to draw cards and gain life, aiming to leverage those interactions for advantage.

Foxy piloted Jetmir, Nexus of Revels, aiming to swarm the board with tokens and boost them with vigilance and trample, while Henzy played a J Blitz deck centered on quick, aggressive plays and granting haste to his creatures, including some dragons that could attack immediately.

Early turns involved setup plays such as ramping and playing utility creatures that supported drawing cards or generating tokens, with some light interaction through enchantments like Curse of Opulence to generate treasure tokens and pressure opponents.

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