Make it to the End - Cedh Gameplay - Tayam Vs Raph and Mikey Vs Tymna/Thras Vs Tymna/Tana thumbnail Blurred backdrop thumbnail

Make it to the End - Cedh Gameplay - Tayam Vs Raph and Mikey Vs Tymna/Thras Vs Tymna/Tana

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tymna the Weaver Tana, the Bloodsower

    Tymna the Weaver / Tana, the Bloodsower

    A stax/control midrange deck that disrupts opponents' resources with artifacts like Null Rod while generating value through creature toolbox and incremental advantage to dominate the midgame and close out via combat damage.

  • Rafiq and Mikey, Troublemakers

    An aggressive creature-based deck that seeks to quickly cast Rafiq and use haste enablers and damage doubling effects like Relentless Assault to overwhelm opponents with fast damage.

  • Tiamat

    A combo-value deck focused on recurring creatures and combo pieces via Tiamat’s ability, using sacrifice outlets and landfall triggers to ramp and generate incremental advantage, aiming for a combo finish or overwhelming the board.

  • Thrasios, Triton Hero Tymna the Weaver

    Tymna the Weaver / Thrasios, Triton Hero

    A resilient value deck that tries to generate infinite mana combos through Devoted Druid, Earthbound Fabled Caller, or similar lines, while using Tymna for card draw and maintaining pressure.

Gameplay Insights

  • 1

    Griffin's timely use of Null Rod effectively slowed down artifact-dependent decks like Hidden's Rafiq and Mikey.

  • 2

    CJ's attempted Kiki-Jiki and Karmic Guide infinite flicker combo was disrupted by a well-timed Deadly Rollick from Tristan, preventing an early game-ending loop.

  • 3

    Opposition Agent played by Griffin was a pivotal card, allowing him to steal a Scrubland and deny Tristan's access to key resources, significantly hindering his combo setup.

  • 4

    Hidden’s aggressive life payment to cast multiple creatures and spells put him in a precarious position, which Griffin capitalized on by using Path to Exile and attacking to eliminate him.

  • 5

    CJ’s incremental board development with Hexdrinker and other creatures pressured Tristan heavily, eventually leading to Griffin’s victory after Tristan conceded by fetching Verdant Catacombs and losing to damage.

  • 6

    Tristan's hesitation and inability to resolve infinite mana combos due to constant disruption and pressure from other players prevented him from stabilizing the game.

Notable Cards

  • Null Rod

    Null Rod

  • Opposition Agent

    Opposition Agent

  • Survival of the Fittest

    Survival of the Fittest

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Karmic Guide

    Karmic Guide

  • Relentless Assault

    Relentless Assault

  • Phyrexian Tower

    Phyrexian Tower

  • Hexdrinker

    Hexdrinker

  • Vivien, Champion of the Wilds

    Vivien, Champion of the Wilds

  • Moonshadow

    Moonshadow

  • The One Ring

    The One Ring

Gameplay Summary

The game started with each player developing their board state cautiously, with early plays like Sol Ring, Strionic Resonator, and Opposition Agent setting up resource denial and tempo plays.

Griffin on Tymna/Tana (Blood Pod) quickly established a strong stax presence with Null Rod and Survival of the Fittest, enabling a toolbox of creatures to pressure opponents.

Hidden on Rafiq and Mikey aggressively pushed damage with Rafiq, haste enablers, and Relentless Assault, though was ultimately stymied by disruption and targeted removal from other players.

CJ on Tiamat built a resilient board by leveraging Phyrexian Tower and creatures like Hexdrinker and Frenzied Baylok to apply pressure and maintain board presence, while also attempting combos with Kiki-Jiki and Karmic Guide that were disrupted by timely responses from opponents.

Tristan on Tymna/Thrasios aimed for infinite mana combos but struggled to find the right pieces and was slowed down by Opposition Agent and aggressive attacks.

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